#include "../fg_internal.h"
+
GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
{
*x = glutGet ( GLUT_SCREEN_WIDTH );
*y = glutGet ( GLUT_SCREEN_HEIGHT );
}
+void fgPlatformCheckMenuDeactivate(HWND newFocusWnd)
+{
+ /* User/system switched application focus.
+ * If we have an open menu, close it.
+ */
+ SFG_Menu* menu = NULL;
+
+ if ( fgState.ActiveMenus )
+ menu = fgGetActiveMenu();
+
+ if ( menu )
+ {
+ if (newFocusWnd != menu->Window->Window.Handle)
+ /* When in GameMode, the menu's parent window will lose focus when the menu is opened.
+ * This is sadly necessary as we need to do an activating ShowWindow() for the menu
+ * to pop up over the gamemode window
+ */
+ fgDeactivateMenu(menu->ParentWindow);
+ }
+};
+
/* -- PLATFORM-SPECIFIC INTERFACE FUNCTION -------------------------------------------------- */