}
-void fghPlatformGetMousePos(SFG_XYUse *mouse_pos)
-{
- POINT pos;
- GetCursorPos(&pos);
-
- mouse_pos->X = pos.x;
- mouse_pos->Y = pos.y;
- mouse_pos->Use = GL_TRUE;
-}
-
/* Returns the width of the window borders based on the window's style.
*/
void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth)