-/*\r
- * freeglut_cursor_mswin.c\r
- *\r
- * The Windows-specific mouse cursor related stuff.\r
- *\r
- * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.\r
- * Written by John F. Fay, <fayjf@sourceforge.net>\r
- * Creation date: Thu Jan 19, 2012\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining a\r
- * copy of this software and associated documentation files (the "Software"),\r
- * to deal in the Software without restriction, including without limitation\r
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,\r
- * and/or sell copies of the Software, and to permit persons to whom the\r
- * Software is furnished to do so, subject to the following conditions:\r
- *\r
- * The above copyright notice and this permission notice shall be included\r
- * in all copies or substantial portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER\r
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- */\r
-\r
-#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
-\r
-\r
-\r
-void fghSetCursor ( SFG_Window *window, int cursorID )\r
-{\r
- /*\r
- * Joe Krahn is re-writing the following code.\r
- */\r
- /* Set the cursor AND change it for this window class. */\r
-#if !defined(__MINGW64__) && _MSC_VER <= 1200\r
-# define MAP_CURSOR(a,b) \\r
- case a: \\r
- SetCursor( LoadCursor( NULL, b ) ); \\r
- SetClassLong( window->Window.Handle, \\r
- GCL_HCURSOR, \\r
- ( LONG )LoadCursor( NULL, b ) ); \\r
- break;\r
- /* Nuke the cursor AND change it for this window class. */\r
-# define ZAP_CURSOR(a,b) \\r
- case a: \\r
- SetCursor( NULL ); \\r
- SetClassLong( window->Window.Handle, \\r
- GCL_HCURSOR, ( LONG )NULL ); \\r
- break;\r
-#else\r
-# define MAP_CURSOR(a,b) \\r
- case a: \\r
- SetCursor( LoadCursor( NULL, b ) ); \\r
- SetClassLongPtr( window->Window.Handle, \\r
- GCLP_HCURSOR, \\r
- ( LONG )( LONG_PTR )LoadCursor( NULL, b ) ); \\r
- break;\r
- /* Nuke the cursor AND change it for this window class. */\r
-# define ZAP_CURSOR(a,b) \\r
- case a: \\r
- SetCursor( NULL ); \\r
- SetClassLongPtr( window->Window.Handle, \\r
- GCLP_HCURSOR, ( LONG )( LONG_PTR )NULL ); \\r
- break;\r
-#endif\r
-\r
- switch( cursorID )\r
- {\r
- MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW );\r
- MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW );\r
- MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP );\r
- MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS );\r
- MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP );\r
- MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL );\r
- MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS );\r
- MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT );\r
- MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_IBEAM );\r
- MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS );\r
- MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_SIZENS );\r
- MAP_CURSOR( GLUT_CURSOR_LEFT_RIGHT, IDC_SIZEWE );\r
- MAP_CURSOR( GLUT_CURSOR_TOP_SIDE, IDC_ARROW ); /* XXX ToDo */\r
- MAP_CURSOR( GLUT_CURSOR_BOTTOM_SIDE, IDC_ARROW ); /* XXX ToDo */\r
- MAP_CURSOR( GLUT_CURSOR_LEFT_SIDE, IDC_ARROW ); /* XXX ToDo */\r
- MAP_CURSOR( GLUT_CURSOR_RIGHT_SIDE, IDC_ARROW ); /* XXX ToDo */\r
- MAP_CURSOR( GLUT_CURSOR_TOP_LEFT_CORNER, IDC_SIZENWSE );\r
- MAP_CURSOR( GLUT_CURSOR_TOP_RIGHT_CORNER, IDC_SIZENESW );\r
- MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER, IDC_SIZENWSE );\r
- MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, IDC_SIZENESW );\r
- MAP_CURSOR( GLUT_CURSOR_INHERIT, IDC_ARROW ); /* XXX ToDo */\r
- ZAP_CURSOR( GLUT_CURSOR_NONE, NULL );\r
- MAP_CURSOR( GLUT_CURSOR_FULL_CROSSHAIR, IDC_CROSS ); /* XXX ToDo */\r
-\r
- default:\r
- fgError( "Unknown cursor type: %d", cursorID );\r
- break;\r
- }\r
-}\r
-\r
-\r
-void fghWarpPointer ( int x, int y )\r
-{\r
- POINT coords;\r
- coords.x = x;\r
- coords.y = y;\r
-\r
- /* ClientToScreen() translates {coords} for us. */\r
- ClientToScreen( fgStructure.CurrentWindow->Window.Handle, &coords );\r
- SetCursorPos( coords.x, coords.y );\r
-}\r
-\r
-\r
+/*
+ * freeglut_cursor_mswin.c
+ *
+ * The Windows-specific mouse cursor related stuff.
+ *
+ * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
+ * Written by John F. Fay, <fayjf@sourceforge.net>
+ * Creation date: Thu Jan 19, 2012
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+
+
+void fgPlatformSetCursor ( SFG_Window *window, int cursorID )
+{
+ /*
+ * Joe Krahn is re-writing the following code.
+ */
+ /* Set the cursor AND change it for this window class. */
+#if !defined(__MINGW64__) && _MSC_VER <= 1200
+# define MAP_CURSOR(a,b) \
+ case a: \
+ SetCursor( LoadCursor( NULL, b ) ); \
+ SetClassLong( window->Window.Handle, \
+ GCL_HCURSOR, \
+ ( LONG )LoadCursor( NULL, b ) ); \
+ break;
+ /* Nuke the cursor AND change it for this window class. */
+# define ZAP_CURSOR(a,b) \
+ case a: \
+ SetCursor( NULL ); \
+ SetClassLong( window->Window.Handle, \
+ GCL_HCURSOR, ( LONG )NULL ); \
+ break;
+#else
+# define MAP_CURSOR(a,b) \
+ case a: \
+ SetCursor( LoadCursor( NULL, b ) ); \
+ SetClassLongPtr( window->Window.Handle, \
+ GCLP_HCURSOR, \
+ ( LONG )( LONG_PTR )LoadCursor( NULL, b ) ); \
+ break;
+ /* Nuke the cursor AND change it for this window class. */
+# define ZAP_CURSOR(a,b) \
+ case a: \
+ SetCursor( NULL ); \
+ SetClassLongPtr( window->Window.Handle, \
+ GCLP_HCURSOR, ( LONG )( LONG_PTR )NULL ); \
+ break;
+#endif
+
+ switch( cursorID )
+ {
+ MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW );
+ MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW );
+ MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP );
+ MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS );
+ MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP );
+ MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL );
+ MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS );
+ MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT );
+ MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_IBEAM );
+ MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS );
+ MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_SIZENS );
+ MAP_CURSOR( GLUT_CURSOR_LEFT_RIGHT, IDC_SIZEWE );
+ MAP_CURSOR( GLUT_CURSOR_TOP_SIDE, IDC_ARROW ); /* XXX ToDo */
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_SIDE, IDC_ARROW ); /* XXX ToDo */
+ MAP_CURSOR( GLUT_CURSOR_LEFT_SIDE, IDC_ARROW ); /* XXX ToDo */
+ MAP_CURSOR( GLUT_CURSOR_RIGHT_SIDE, IDC_ARROW ); /* XXX ToDo */
+ MAP_CURSOR( GLUT_CURSOR_TOP_LEFT_CORNER, IDC_SIZENWSE );
+ MAP_CURSOR( GLUT_CURSOR_TOP_RIGHT_CORNER, IDC_SIZENESW );
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_RIGHT_CORNER, IDC_SIZENWSE );
+ MAP_CURSOR( GLUT_CURSOR_BOTTOM_LEFT_CORNER, IDC_SIZENESW );
+ MAP_CURSOR( GLUT_CURSOR_INHERIT, IDC_ARROW ); /* XXX ToDo */
+ ZAP_CURSOR( GLUT_CURSOR_NONE, NULL );
+ MAP_CURSOR( GLUT_CURSOR_FULL_CROSSHAIR, IDC_CROSS ); /* XXX ToDo */
+
+ default:
+ fgError( "Unknown cursor type: %d", cursorID );
+ break;
+ }
+}
+
+
+void fgPlatformWarpPointer ( int x, int y )
+{
+ POINT coords;
+ coords.x = x;
+ coords.y = y;
+
+ /* ClientToScreen() translates {coords} for us. */
+ ClientToScreen( fgStructure.CurrentWindow->Window.Handle, &coords );
+ SetCursorPos( coords.x, coords.y );
+}
+
+