char *DisplayName; /* Display name for multi display support*/ \r
};\r
\r
+/*\r
+ * Make "freeglut" window handle and context types so that we don't need so\r
+ * much conditionally-compiled code later in the library.\r
+ */\r
+typedef HWND SFG_WindowHandleType ;\r
+typedef HGLRC SFG_WindowContextType ;\r
+typedef struct tagSFG_PlatformContext SFG_PlatformContext;\r
+struct tagSFG_PlatformContext\r
+{\r
+ HDC Device; /* The window's device context */\r
+};\r
+\r
+\r
+/* Joystick-Specific Definitions */\r
+#if !defined(_WIN32_WCE)\r
+# define _JS_MAX_AXES 8\r
+typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;\r
+struct tagSFG_PlatformJoystick\r
+{\r
+ JOYCAPS jsCaps;\r
+ JOYINFOEX js;\r
+ UINT js_id;\r
+};\r
+#endif\r
+\r
+\r
+\r
+/* Function to be called on exit */\r
+extern void (__cdecl *__glutExitFunc)( int return_value );\r
\r
\r
#endif /* FREEGLUT_INTERNAL_MSWIN_H */
\ No newline at end of file