* compatibility.
*/
#if !defined(_WIN32_WCE)
-# include <windows.h>
-# include <windowsx.h>
-# include <mmsystem.h>
+# include <windows.h>
+# include <windowsx.h>
+# include <mmsystem.h>
/* CYGWIN does not have tchar.h, but has TEXT(x), defined in winnt.h. */
-# ifndef __CYGWIN__
-# include <tchar.h>
-# else
-# define _TEXT(x) TEXT(x)
-# define _T(x) TEXT(x)
-# endif
+# ifndef __CYGWIN__
+# include <tchar.h>
+# else
+# define _TEXT(x) TEXT(x)
+# define _T(x) TEXT(x)
+# endif
#endif
+#ifndef HAVE_VFPRINTF
#define HAVE_VFPRINTF 1
+#endif
/* MinGW may lack a prototype for ChangeDisplaySettingsEx() (depending on the version?) */
#if !defined(ChangeDisplaySettingsEx)
LONG WINAPI ChangeDisplaySettingsExA(LPCSTR,LPDEVMODEA,HWND,DWORD,LPVOID);
LONG WINAPI ChangeDisplaySettingsExW(LPCWSTR,LPDEVMODEW,HWND,DWORD,LPVOID);
-# ifdef UNICODE
-# define ChangeDisplaySettingsEx ChangeDisplaySettingsExW
-# else
-# define ChangeDisplaySettingsEx ChangeDisplaySettingsExA
-# endif
+# ifdef UNICODE
+# define ChangeDisplaySettingsEx ChangeDisplaySettingsExW
+# else
+# define ChangeDisplaySettingsEx ChangeDisplaySettingsExA
+# endif
#endif
typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay;
struct tagSFG_PlatformDisplay
{
- HINSTANCE Instance; /* The application's instance */
- DEVMODE DisplayMode; /* Desktop's display settings */
+ HINSTANCE Instance; /* The application's instance */
+ DEVMODE DisplayMode; /* Desktop's display settings */
char *DisplayName; /* Display name for multi display support*/
};
* Make "freeglut" window handle and context types so that we don't need so
* much conditionally-compiled code later in the library.
*/
-typedef HWND SFG_WindowHandleType ;
-typedef HGLRC SFG_WindowContextType ;
+typedef HWND SFG_WindowHandleType;
+typedef HGLRC SFG_WindowContextType;
typedef struct tagSFG_PlatformContext SFG_PlatformContext;
struct tagSFG_PlatformContext
{
- HDC Device; /* The window's device context */
+ HDC Device; /* The window's device context */
};
typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState;
struct tagSFG_PlatformWindowState
{
- RECT OldRect; /* window rect - stored before the window is made fullscreen */
+ RECT OldRect; /* window rect - stored before the window is made fullscreen */
DWORD OldStyle; /* window style - stored before the window is made fullscreen */
};
-/* For "freeglut_init.c", some definitions of symbols and a prototype to emulate the X11 functionality */
-#define NoValue 0x0000
-#define XValue 0x0001
-#define YValue 0x0002
-#define WidthValue 0x0004
-#define HeightValue 0x0008
-#define AllValues 0x000F
-#define XNegative 0x0010
-#define YNegative 0x0020
-
-extern int XParseGeometry (
- const char *string,
- int *x,
- int *y,
- unsigned int *width, /* RETURN */
- unsigned int *height); /* RETURN */
-
-
-
/* Joystick-Specific Definitions */
#if !defined(_WIN32_WCE)
-# define _JS_MAX_AXES 8
+# define _JS_MAX_AXES 8
typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
struct tagSFG_PlatformJoystick
{
extern void (__cdecl *__glutExitFunc)( int return_value );
-#endif /* FREEGLUT_INTERNAL_MSWIN_H */
\ No newline at end of file
+#endif /* FREEGLUT_INTERNAL_MSWIN_H */