static pCloseTouchInputHandle fghCloseTouchInputHandle = (pCloseTouchInputHandle)0xDEADBEEF;
#endif
+#ifdef _WIN32_WCE
+typedef struct GXDisplayProperties GXDisplayProperties;
+typedef struct GXKeyList GXKeyList;
+#include <gx.h>
+
+typedef struct GXKeyList (*GXGETDEFAULTKEYS)(int);
+typedef int (*GXOPENINPUT)();
+
+GXGETDEFAULTKEYS GXGetDefaultKeys_ = NULL;
+GXOPENINPUT GXOpenInput_ = NULL;
+
+struct GXKeyList gxKeyList;
+#endif /* _WIN32_WCE */
+
/*
* Helper functions for getting client area from the window rect
* and the window rect from the client area given the style of the window
}
-unsigned long fgPlatformSystemTime ( void )
+fg_time_t fgPlatformSystemTime ( void )
{
#if defined(_WIN32_WCE)
return GetTickCount();
#else
+ /* TODO: do this with QueryPerformanceCounter as timeGetTime has
+ * insufficient resolution (only about 5 ms on system under low load).
+ * See:
+ * http://msdn.microsoft.com/en-us/library/windows/desktop/dd757629(v=vs.85).aspx
+ * Or maybe QueryPerformanceCounter is not a good idea either, see
+ * http://old.nabble.com/Re%3A-glutTimerFunc-does-not-detect-if-system-time-moved-backward-p33479674.html
+ * for some other ideas (at bottom)...
+ */
return timeGetTime();
#endif
}
-void fgPlatformSleepForEvents( long msec )
+void fgPlatformSleepForEvents( fg_time_t msec )
{
MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLINPUT );
}