-/*\r
- * freeglut_state_mswin.c\r
- *\r
- * The Windows-specific mouse cursor related stuff.\r
- *\r
- * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.\r
- * Written by John F. Fay, <fayjf@sourceforge.net>\r
- * Creation date: Sun Jan 22, 2012\r
- *\r
- * Permission is hereby granted, free of charge, to any person obtaining a\r
- * copy of this software and associated documentation files (the "Software"),\r
- * to deal in the Software without restriction, including without limitation\r
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,\r
- * and/or sell copies of the Software, and to permit persons to whom the\r
- * Software is furnished to do so, subject to the following conditions:\r
- *\r
- * The above copyright notice and this permission notice shall be included\r
- * in all copies or substantial portions of the Software.\r
- *\r
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS\r
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\r
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL\r
- * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER\r
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN\r
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.\r
- */\r
-\r
-#include <GL/freeglut.h>\r
-#include "freeglut_internal_mswin.h"\r
-\r
-\r
-extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,\r
- unsigned char layer_type );\r
-\r
-\r
-/* The following include file is available from SGI but is not standard:\r
- * #include <GL/wglext.h>\r
- * So we copy the necessary parts out of it to support the multisampling query\r
- */\r
-#define WGL_SAMPLES_ARB 0x2042\r
-\r
-\r
-\r
-int fgPlatformGlutGet ( GLenum eWhat )\r
-{\r
- int returnValue ;\r
- GLboolean boolValue ;\r
-\r
- int nsamples = 0;\r
-\r
- switch( eWhat )\r
- {\r
- case GLUT_WINDOW_NUM_SAMPLES:\r
- glGetIntegerv(WGL_SAMPLES_ARB, &nsamples);\r
- return nsamples;\r
-\r
- /* Handle the OpenGL inquiries */\r
- case GLUT_WINDOW_RGBA:\r
-#if defined(_WIN32_WCE)\r
- boolValue = (GLboolean)0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetBooleanv ( GL_RGBA_MODE, &boolValue );\r
- returnValue = boolValue ? 1 : 0;\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_DOUBLEBUFFER:\r
-#if defined(_WIN32_WCE)\r
- boolValue = (GLboolean)0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue );\r
- returnValue = boolValue ? 1 : 0;\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_STEREO:\r
-#if defined(_WIN32_WCE)\r
- boolValue = (GLboolean)0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetBooleanv ( GL_STEREO, &boolValue );\r
- returnValue = boolValue ? 1 : 0;\r
-#endif\r
- return returnValue;\r
-\r
- case GLUT_WINDOW_RED_SIZE:\r
- glGetIntegerv ( GL_RED_BITS, &returnValue );\r
- return returnValue;\r
- case GLUT_WINDOW_GREEN_SIZE:\r
- glGetIntegerv ( GL_GREEN_BITS, &returnValue );\r
- return returnValue;\r
- case GLUT_WINDOW_BLUE_SIZE:\r
- glGetIntegerv ( GL_BLUE_BITS, &returnValue );\r
- return returnValue;\r
- case GLUT_WINDOW_ALPHA_SIZE:\r
- glGetIntegerv ( GL_ALPHA_BITS, &returnValue );\r
- return returnValue;\r
- case GLUT_WINDOW_ACCUM_RED_SIZE:\r
-#if defined(_WIN32_WCE)\r
- returnValue = 0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue );\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_ACCUM_GREEN_SIZE:\r
-#if defined(_WIN32_WCE)\r
- returnValue = 0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue );\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_ACCUM_BLUE_SIZE:\r
-#if defined(_WIN32_WCE)\r
- returnValue = 0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue );\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_ACCUM_ALPHA_SIZE:\r
-#if defined(_WIN32_WCE)\r
- returnValue = 0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue );\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_DEPTH_SIZE:\r
- glGetIntegerv ( GL_DEPTH_BITS, &returnValue );\r
- return returnValue;\r
-\r
- case GLUT_WINDOW_BUFFER_SIZE:\r
- returnValue = 1 ; /* ????? */\r
- return returnValue;\r
- case GLUT_WINDOW_STENCIL_SIZE:\r
- returnValue = 0 ; /* ????? */\r
- return returnValue;\r
-\r
- case GLUT_WINDOW_X:\r
- case GLUT_WINDOW_Y:\r
- case GLUT_WINDOW_WIDTH:\r
- case GLUT_WINDOW_HEIGHT:\r
- {\r
- /*\r
- * There is considerable confusion about the "right thing to\r
- * do" concerning window size and position. GLUT itself is\r
- * not consistent between Windows and UNIX/X11; since\r
- * platform independence is a virtue for "freeglut", we\r
- * decided to break with GLUT's behaviour.\r
- *\r
- * Under UNIX/X11, it is apparently not possible to get the\r
- * window border sizes in order to subtract them off the\r
- * window's initial position until some time after the window\r
- * has been created. Therefore we decided on the following\r
- * behaviour, both under Windows and under UNIX/X11:\r
- * - When you create a window with position (x,y) and size\r
- * (w,h), the upper left hand corner of the outside of the\r
- * window is at (x,y) and the size of the drawable area is\r
- * (w,h).\r
- * - When you query the size and position of the window--as\r
- * is happening here for Windows--"freeglut" will return\r
- * the size of the drawable area--the (w,h) that you\r
- * specified when you created the window--and the coordinates\r
- * of the upper left hand corner of the drawable\r
- * area--which is NOT the (x,y) you specified.\r
- */\r
-\r
- RECT winRect;\r
-\r
- freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );\r
-\r
-#if defined(_WIN32_WCE)\r
- GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );\r
-#else\r
- winRect = fghGetClientArea(fgStructure.CurrentWindow, FALSE);\r
-#endif /* defined(_WIN32_WCE) */\r
-\r
- switch( eWhat )\r
- {\r
- case GLUT_WINDOW_X: return winRect.left ;\r
- case GLUT_WINDOW_Y: return winRect.top ;\r
- case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;\r
- case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;\r
- }\r
- }\r
- break;\r
-\r
- case GLUT_WINDOW_BORDER_WIDTH :\r
- case GLUT_WINDOW_HEADER_HEIGHT :\r
-#if defined(_WIN32_WCE)\r
- return 0;\r
-#else\r
- {\r
- DWORD windowStyle;\r
-\r
- if (fgStructure.CurrentWindow && fgStructure.CurrentWindow->Window.Handle)\r
- windowStyle = GetWindowLong(fgStructure.CurrentWindow->Window.Handle, GWL_STYLE);\r
- else\r
- /* If no window, return sizes for a default window with title bar and border */\r
- windowStyle = WS_OVERLAPPEDWINDOW;\r
- \r
- switch( eWhat )\r
- {\r
- case GLUT_WINDOW_BORDER_WIDTH:\r
- {\r
- int xBorderWidth, yBorderWidth;\r
- fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);\r
- return xBorderWidth;\r
- }\r
- case GLUT_WINDOW_HEADER_HEIGHT:\r
- /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */\r
- return (windowStyle & WS_MAXIMIZEBOX)? GetSystemMetrics( SM_CYCAPTION ) : 0;\r
- }\r
- }\r
-#endif /* defined(_WIN32_WCE) */\r
-\r
- case GLUT_DISPLAY_MODE_POSSIBLE:\r
-#if defined(_WIN32_WCE)\r
- return 0;\r
-#else\r
- return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,\r
- PFD_MAIN_PLANE );\r
-#endif /* defined(_WIN32_WCE) */\r
-\r
-\r
- case GLUT_WINDOW_FORMAT_ID:\r
-#if !defined(_WIN32_WCE)\r
- if( fgStructure.CurrentWindow != NULL )\r
- return GetPixelFormat( fgStructure.CurrentWindow->Window.Device );\r
-#endif /* defined(_WIN32_WCE) */\r
- return 0;\r
-\r
- default:\r
- fgWarning( "glutGet(): missing enum handle %d", eWhat );\r
- break;\r
- }\r
-\r
- return -1;\r
-}\r
-\r
-\r
-int fgPlatformGlutDeviceGet ( GLenum eWhat )\r
-{\r
- switch( eWhat )\r
- {\r
- case GLUT_HAS_KEYBOARD:\r
- /*\r
- * Win32 is assumed a keyboard, and this cannot be queried,\r
- * except for WindowsCE.\r
- *\r
- * X11 has a core keyboard by definition, although it can\r
- * be present as a virtual/dummy keyboard. For now, there\r
- * is no reliable way to tell if a real keyboard is present.\r
- */\r
-#if defined(_WIN32_CE)\r
- return ( GetKeyboardStatus() & KBDI_KEYBOARD_PRESENT ) ? 1 : 0;\r
-# if FREEGLUT_LIB_PRAGMAS\r
-# pragma comment (lib,"Kbdui.lib")\r
-# endif\r
-\r
-#else\r
- return 1;\r
-#endif\r
-\r
- case GLUT_HAS_MOUSE:\r
- /*\r
- * MS Windows can be booted without a mouse.\r
- */\r
- return GetSystemMetrics( SM_MOUSEPRESENT );\r
-\r
- case GLUT_NUM_MOUSE_BUTTONS:\r
-# if defined(_WIN32_WCE)\r
- return 1;\r
-# else\r
- return GetSystemMetrics( SM_CMOUSEBUTTONS );\r
-# endif\r
-\r
- default:\r
- fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat );\r
- break;\r
- }\r
-\r
- /* And now -- the failure. */\r
- return -1;\r
-}\r
-\r
-\r
-int fgPlatformGlutLayerGet( GLenum eWhat )\r
-{\r
- /*\r
- * This is easy as layers are not implemented ;-)\r
- *\r
- * XXX Can we merge the UNIX/X11 and WIN32 sections? Or\r
- * XXX is overlay support planned?\r
- */\r
- switch( eWhat )\r
- {\r
-\r
- case GLUT_OVERLAY_POSSIBLE:\r
-/* return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,\r
- PFD_OVERLAY_PLANE ); */\r
- return 0 ;\r
-\r
- case GLUT_LAYER_IN_USE:\r
- return GLUT_NORMAL;\r
-\r
- case GLUT_HAS_OVERLAY:\r
- return 0;\r
-\r
- case GLUT_TRANSPARENT_INDEX:\r
- /*\r
- * Return just anything, which is always defined as zero\r
- *\r
- * XXX HUH?\r
- */\r
- return 0;\r
-\r
- case GLUT_NORMAL_DAMAGED:\r
- /* XXX Actually I do not know. Maybe. */\r
- return 0;\r
-\r
- case GLUT_OVERLAY_DAMAGED:\r
- return -1;\r
-\r
- default:\r
- fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );\r
- break;\r
- }\r
-\r
- /* And fail. That's good. Programs do love failing. */\r
- return -1;\r
-}\r
-\r
-\r
-\r
+/*
+ * freeglut_state_mswin.c
+ *
+ * The Windows-specific state query methods.
+ *
+ * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
+ * Written by John F. Fay, <fayjf@sourceforge.net>
+ * Creation date: Sun Jan 22, 2012
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include <GL/freeglut.h>
+#include "../Common/freeglut_internal.h"
+
+
+extern GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
+ unsigned char layer_type );
+
+/*
+ * Helper functions for getting client area from the window rect
+ * and the window rect from the client area given the style of the window
+ * (or a valid window pointer from which the style can be queried).
+ */
+extern RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside );
+extern void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth);
+
+
+/* The following include file is available from SGI but is not standard:
+ * #include <GL/wglext.h>
+ * So we copy the necessary parts out of it to support the multisampling query
+ */
+#define WGL_SAMPLES_ARB 0x2042
+
+
+
+int fgPlatformGlutGet ( GLenum eWhat )
+{
+ int returnValue ;
+ GLboolean boolValue ;
+
+ int nsamples = 0;
+
+ switch( eWhat )
+ {
+ case GLUT_WINDOW_NUM_SAMPLES:
+ glGetIntegerv(WGL_SAMPLES_ARB, &nsamples);
+ return nsamples;
+
+ /* Handle the OpenGL inquiries */
+ case GLUT_WINDOW_RGBA:
+#if defined(_WIN32_WCE)
+ boolValue = (GLboolean)0; /* WinCE doesn't support this feature */
+#else
+ glGetBooleanv ( GL_RGBA_MODE, &boolValue );
+ returnValue = boolValue ? 1 : 0;
+#endif
+ return returnValue;
+ case GLUT_WINDOW_DOUBLEBUFFER:
+#if defined(_WIN32_WCE)
+ boolValue = (GLboolean)0; /* WinCE doesn't support this feature */
+#else
+ glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue );
+ returnValue = boolValue ? 1 : 0;
+#endif
+ return returnValue;
+ case GLUT_WINDOW_STEREO:
+#if defined(_WIN32_WCE)
+ boolValue = (GLboolean)0; /* WinCE doesn't support this feature */
+#else
+ glGetBooleanv ( GL_STEREO, &boolValue );
+ returnValue = boolValue ? 1 : 0;
+#endif
+ return returnValue;
+
+ case GLUT_WINDOW_RED_SIZE:
+ glGetIntegerv ( GL_RED_BITS, &returnValue );
+ return returnValue;
+ case GLUT_WINDOW_GREEN_SIZE:
+ glGetIntegerv ( GL_GREEN_BITS, &returnValue );
+ return returnValue;
+ case GLUT_WINDOW_BLUE_SIZE:
+ glGetIntegerv ( GL_BLUE_BITS, &returnValue );
+ return returnValue;
+ case GLUT_WINDOW_ALPHA_SIZE:
+ glGetIntegerv ( GL_ALPHA_BITS, &returnValue );
+ return returnValue;
+ case GLUT_WINDOW_ACCUM_RED_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
+ glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue );
+#endif
+ return returnValue;
+ case GLUT_WINDOW_ACCUM_GREEN_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
+ glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue );
+#endif
+ return returnValue;
+ case GLUT_WINDOW_ACCUM_BLUE_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
+ glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue );
+#endif
+ return returnValue;
+ case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
+ glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue );
+#endif
+ return returnValue;
+ case GLUT_WINDOW_DEPTH_SIZE:
+ glGetIntegerv ( GL_DEPTH_BITS, &returnValue );
+ return returnValue;
+
+ case GLUT_WINDOW_BUFFER_SIZE:
+ returnValue = 1 ; /* ????? */
+ return returnValue;
+ case GLUT_WINDOW_STENCIL_SIZE:
+ returnValue = 0 ; /* ????? */
+ return returnValue;
+
+ case GLUT_WINDOW_X:
+ case GLUT_WINDOW_Y:
+ case GLUT_WINDOW_WIDTH:
+ case GLUT_WINDOW_HEIGHT:
+ {
+ /*
+ * There is considerable confusion about the "right thing to
+ * do" concerning window size and position. GLUT itself is
+ * not consistent between Windows and UNIX/X11; since
+ * platform independence is a virtue for "freeglut", we
+ * decided to break with GLUT's behaviour.
+ *
+ * Under UNIX/X11, it is apparently not possible to get the
+ * window border sizes in order to subtract them off the
+ * window's initial position until some time after the window
+ * has been created. Therefore we decided on the following
+ * behaviour, both under Windows and under UNIX/X11:
+ * - When you create a window with position (x,y) and size
+ * (w,h), the upper left hand corner of the outside of the
+ * window is at (x,y) and the size of the drawable area is
+ * (w,h).
+ * - When you query the size and position of the window--as
+ * is happening here for Windows--"freeglut" will return
+ * the size of the drawable area--the (w,h) that you
+ * specified when you created the window--and the coordinates
+ * of the upper left hand corner of the drawable
+ * area--which is NOT the (x,y) you specified.
+ */
+
+ RECT winRect;
+
+ freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
+
+#if defined(_WIN32_WCE)
+ GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
+#else
+ winRect = fghGetClientArea(fgStructure.CurrentWindow, FALSE);
+#endif /* defined(_WIN32_WCE) */
+
+ switch( eWhat )
+ {
+ case GLUT_WINDOW_X: return winRect.left ;
+ case GLUT_WINDOW_Y: return winRect.top ;
+ case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;
+ case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;
+ }
+ }
+ break;
+
+ case GLUT_WINDOW_BORDER_WIDTH :
+ case GLUT_WINDOW_HEADER_HEIGHT :
+#if defined(_WIN32_WCE)
+ return 0;
+#else
+ {
+ DWORD windowStyle;
+
+ if (fgStructure.CurrentWindow && fgStructure.CurrentWindow->Window.Handle)
+ windowStyle = GetWindowLong(fgStructure.CurrentWindow->Window.Handle, GWL_STYLE);
+ else
+ /* If no window, return sizes for a default window with title bar and border */
+ windowStyle = WS_OVERLAPPEDWINDOW;
+
+ switch( eWhat )
+ {
+ case GLUT_WINDOW_BORDER_WIDTH:
+ {
+ int xBorderWidth, yBorderWidth;
+ fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
+ return xBorderWidth;
+ }
+ case GLUT_WINDOW_HEADER_HEIGHT:
+ /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
+ return (windowStyle & WS_MAXIMIZEBOX)? GetSystemMetrics( SM_CYCAPTION ) : 0;
+ }
+ }
+#endif /* defined(_WIN32_WCE) */
+
+ case GLUT_DISPLAY_MODE_POSSIBLE:
+#if defined(_WIN32_WCE)
+ return 0;
+#else
+ return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
+ PFD_MAIN_PLANE );
+#endif /* defined(_WIN32_WCE) */
+
+
+ case GLUT_WINDOW_FORMAT_ID:
+#if !defined(_WIN32_WCE)
+ if( fgStructure.CurrentWindow != NULL )
+ return GetPixelFormat( fgStructure.CurrentWindow->Window.pContext.Device );
+#endif /* defined(_WIN32_WCE) */
+ return 0;
+
+ default:
+ fgWarning( "glutGet(): missing enum handle %d", eWhat );
+ break;
+ }
+
+ return -1;
+}
+
+
+int fgPlatformGlutDeviceGet ( GLenum eWhat )
+{
+ switch( eWhat )
+ {
+ case GLUT_HAS_KEYBOARD:
+ /*
+ * Win32 is assumed a keyboard, and this cannot be queried,
+ * except for WindowsCE.
+ *
+ * X11 has a core keyboard by definition, although it can
+ * be present as a virtual/dummy keyboard. For now, there
+ * is no reliable way to tell if a real keyboard is present.
+ */
+#if defined(_WIN32_CE)
+ return ( GetKeyboardStatus() & KBDI_KEYBOARD_PRESENT ) ? 1 : 0;
+# if FREEGLUT_LIB_PRAGMAS
+# pragma comment (lib,"Kbdui.lib")
+# endif
+
+#else
+ return 1;
+#endif
+
+ case GLUT_HAS_MOUSE:
+ /*
+ * MS Windows can be booted without a mouse.
+ */
+ return GetSystemMetrics( SM_MOUSEPRESENT );
+
+ case GLUT_NUM_MOUSE_BUTTONS:
+# if defined(_WIN32_WCE)
+ return 1;
+# else
+ return GetSystemMetrics( SM_CMOUSEBUTTONS );
+# endif
+
+ default:
+ fgWarning( "glutDeviceGet(): missing enum handle %d", eWhat );
+ break;
+ }
+
+ /* And now -- the failure. */
+ return -1;
+}
+
+
+int fgPlatformGlutLayerGet( GLenum eWhat )
+{
+ /*
+ * This is easy as layers are not implemented ;-)
+ *
+ * XXX Can we merge the UNIX/X11 and WIN32 sections? Or
+ * XXX is overlay support planned?
+ */
+ switch( eWhat )
+ {
+
+ case GLUT_OVERLAY_POSSIBLE:
+/* return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
+ PFD_OVERLAY_PLANE ); */
+ return 0 ;
+
+ case GLUT_LAYER_IN_USE:
+ return GLUT_NORMAL;
+
+ case GLUT_HAS_OVERLAY:
+ return 0;
+
+ case GLUT_TRANSPARENT_INDEX:
+ /*
+ * Return just anything, which is always defined as zero
+ *
+ * XXX HUH?
+ */
+ return 0;
+
+ case GLUT_NORMAL_DAMAGED:
+ /* XXX Actually I do not know. Maybe. */
+ return 0;
+
+ case GLUT_OVERLAY_DAMAGED:
+ return -1;
+
+ default:
+ fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
+ break;
+ }
+
+ /* And fail. That's good. Programs do love failing. */
+ return -1;
+}
+
+
+/* MSwin does not currently have any Mode values? */
+int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size)
+{
+ *size = 0;
+ return NULL;
+}
\ No newline at end of file