#include "demo.h"
#include "screen.h"
-#include "tinyfps.h"
static int init(void);
static void destroy(void);
{
int i;
- initFpsFonts();
-
psin1 = (unsigned char*)malloc(sizeof(unsigned char) * PSIN_SIZE);
psin2 = (unsigned char*)malloc(sizeof(unsigned char) * PSIN_SIZE);
psin3 = (unsigned char*)malloc(sizeof(unsigned char) * PSIN_SIZE);
plasmaPal[i] = (r<<11) | (g<<5) | b;
}
- //return 0xCAFE;
return 0;
}
int t2 = sin(0.2f * dt) * 248 + 248;
int t3 = sin(0.5f * dt) * 380 + 380;
- unsigned int *vram32 = (unsigned int*)vmem_back;
+ unsigned int *vram32 = (unsigned int*)fb_pixels;
unsigned int p0, p1;
for (y = 0; y < fb_height; y++)
{
}
}
- drawFps((unsigned short*)vmem_back);
-
swap_buffers(0);
}