#include "demo.h"
#include "3dgfx.h"
#include "gfxutil.h"
+#include "polyfill.h" /* just for struct pimage */
+#include "cfgopt.h"
struct mesh {
int prim;
static int gen_torus(struct mesh *mesh, float rad, float ringrad, int usub, int vsub);
static void zsort(struct mesh *m);
static void draw_lowres_raster(void);
+static int gen_texture(struct pimage *img, int xsz, int ysz);
static struct screen scr = {
"polytest",
draw
};
-static float theta, phi = 25;
+static float cam_theta, cam_phi = 25;
+static float cam_dist = 3;
static struct mesh cube, torus;
+static struct pimage tex;
+
#define LOWRES_SCALE 10
static uint16_t *lowres_pixels;
static int lowres_width, lowres_height;
static int init(void)
{
+ int i;
+
gen_cube(&cube, 1.0);
gen_torus(&torus, 1.0, 0.25, 24, 12);
+ /* scale texcoords */
+ for(i=0; i<torus.vcount; i++) {
+ torus.varr[i].u *= 4.0;
+ torus.varr[i].v *= 2.0;
+ }
+
+ gen_texture(&tex, 128, 128);
#ifdef DEBUG_POLYFILL
lowres_width = fb_width / LOWRES_SCALE;
g3d_enable(G3D_CULL_FACE);
g3d_enable(G3D_LIGHTING);
g3d_enable(G3D_LIGHT0);
+
+ g3d_polygon_mode(G3D_TEX_GOURAUD);
}
static void update(void)
int dy = mouse_y - prev_my;
if(dx || dy) {
- theta += dx * 2.0;
- phi += dy * 2.0;
-
- if(phi < -90) phi = -90;
- if(phi > 90) phi = 90;
+ if(mouse_bmask & 1) {
+ cam_theta += dx * 1.0;
+ cam_phi += dy * 1.0;
+
+ if(cam_phi < -90) cam_phi = -90;
+ if(cam_phi > 90) cam_phi = 90;
+ }
+ if(mouse_bmask & 4) {
+ cam_dist += dy * 0.5;
+
+ if(cam_dist < 0) cam_dist = 0;
+ }
}
}
}
g3d_matrix_mode(G3D_MODELVIEW);
g3d_load_identity();
- g3d_translate(0, 0, -3);
- g3d_rotate(phi, 1, 0, 0);
- g3d_rotate(theta, 0, 1, 0);
+ g3d_translate(0, 0, -cam_dist);
+ if(opt.sball) {
+ g3d_mult_matrix(sball_matrix);
+ } else {
+ g3d_rotate(cam_phi, 1, 0, 0);
+ g3d_rotate(cam_theta, 0, 1, 0);
+ }
g3d_light_pos(0, -10, 10, 20);
zsort(&torus);
- g3d_mtl_diffuse(0.3, 0.6, 1.0);
+ g3d_mtl_diffuse(0.4, 0.7, 1.0);
+ g3d_set_texture(tex.width, tex.height, tex.pixels);
+
draw_mesh(&torus);
/*draw_mesh(&cube);*/
g3d_matrix_mode(G3D_MODELVIEW);
g3d_load_identity();
- g3d_translate(0, 0, -3);
- g3d_rotate(phi, 1, 0, 0);
- g3d_rotate(theta, 0, 1, 0);
+ g3d_translate(0, 0, -cam_dist);
+ g3d_rotate(cam_phi, 1, 0, 0);
+ g3d_rotate(cam_theta, 0, 1, 0);
g3d_framebuffer(lowres_width, lowres_height, lowres_pixels);
/*zsort(&torus);*/
nfaces = usub * vsub;
mesh->icount = nfaces * 4;
+ printf("generating torus with %d faces (%d vertices)\n", nfaces, mesh->vcount);
+
if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) {
return -1;
}
dptr += fb_width * LOWRES_SCALE - fb_width;
}
}
+
+static int gen_texture(struct pimage *img, int xsz, int ysz)
+{
+ int i, j;
+ uint16_t *pix;
+
+ if(!(img->pixels = malloc(xsz * ysz * sizeof *pix))) {
+ return -1;
+ }
+ pix = img->pixels;
+
+ for(i=0; i<ysz; i++) {
+ for(j=0; j<xsz; j++) {
+ int val = i ^ j;
+
+ *pix++ = PACK_RGB16(val, val, val);
+ }
+ }
+
+ img->width = xsz;
+ img->height = ysz;
+ return 0;
+}