#include <stdio.h>
#include <stdlib.h>
#include <string.h>
+#include <math.h>
#include "screen.h"
#include "demo.h"
#include "3dgfx.h"
-
-struct mesh {
- int prim;
- struct g3d_vertex *varr;
- unsigned int *iarr;
- int vcount, icount;
-};
+#include "gfxutil.h"
+#include "polyfill.h" /* just for struct pimage */
+#include "cfgopt.h"
+#include "mesh.h"
static int init(void);
static void destroy(void);
static void start(long trans_time);
static void draw(void);
-static void draw_mesh(struct mesh *mesh);
-static int gen_cube(struct mesh *mesh, float sz);
+static void draw_lowres_raster(void);
+static int gen_texture(struct pimage *img, int xsz, int ysz);
static struct screen scr = {
"polytest",
draw
};
-static struct mesh cube;
+static float cam_theta, cam_phi = 25;
+static float cam_dist = 3;
+static struct g3d_mesh cube, torus;
+
+static struct pimage tex;
+
+#define LOWRES_SCALE 10
+static uint16_t *lowres_pixels;
+static int lowres_width, lowres_height;
struct screen *polytest_screen(void)
{
static int init(void)
{
- gen_cube(&cube, 1.0);
+ int i;
+
+ gen_cube_mesh(&cube, 1.0, 0);
+ gen_torus_mesh(&torus, 1.0, 0.25, 24, 12);
+ /* scale texcoords */
+ for(i=0; i<torus.vcount; i++) {
+ torus.varr[i].u *= 4.0;
+ torus.varr[i].v *= 2.0;
+ }
+
+ gen_texture(&tex, 128, 128);
+
+#ifdef DEBUG_POLYFILL
+ lowres_width = fb_width / LOWRES_SCALE;
+ lowres_height = fb_height / LOWRES_SCALE;
+ lowres_pixels = malloc(lowres_width * lowres_height * 2);
+ scr.draw = draw_debug;
+#endif
+
return 0;
}
static void destroy(void)
{
+ free(lowres_pixels);
free(cube.varr);
+ free(torus.varr);
+ free(torus.iarr);
}
static void start(long trans_time)
g3d_perspective(50.0, 1.3333333, 0.5, 100.0);
g3d_enable(G3D_CULL_FACE);
+ g3d_enable(G3D_LIGHTING);
+ g3d_enable(G3D_LIGHT0);
+
+ g3d_polygon_mode(G3D_TEX_GOURAUD);
}
-static void draw(void)
+static void update(void)
{
- static int prev_mx, prev_my;
- static float theta, phi = 25;
+ mouse_orbit_update(&cam_theta, &cam_phi, &cam_dist);
+}
- int dx = mouse_x - prev_mx;
- int dy = mouse_y - prev_my;
- prev_mx = mouse_x;
- prev_my = mouse_y;
- if(dx || dy) {
- theta += dx * 2.0;
- phi += dy * 2.0;
+static void draw(void)
+{
+ update();
- if(phi < -90) phi = -90;
- if(phi > 90) phi = 90;
+ memset(fb_pixels, 0, fb_width * fb_height * 2);
+
+ g3d_matrix_mode(G3D_MODELVIEW);
+ g3d_load_identity();
+ g3d_translate(0, 0, -cam_dist);
+ if(opt.sball) {
+ g3d_mult_matrix(sball_matrix);
+ } else {
+ g3d_rotate(cam_phi, 1, 0, 0);
+ g3d_rotate(cam_theta, 0, 1, 0);
}
- /*float angle = (float)time_msec / 50.0;*/
+ g3d_light_pos(0, -10, 10, 20);
- memset(fb_pixels, 0, fb_width * fb_height * 2);
+ zsort_mesh(&torus);
+
+ g3d_mtl_diffuse(0.4, 0.7, 1.0);
+ g3d_set_texture(tex.width, tex.height, tex.pixels);
+
+ draw_mesh(&torus);
+
+ /*draw_mesh(&cube);*/
+ swap_buffers(fb_pixels);
+}
+
+static void draw_debug(void)
+{
+ update();
+
+ memset(lowres_pixels, 0, lowres_width * lowres_height * 2);
g3d_matrix_mode(G3D_MODELVIEW);
g3d_load_identity();
- g3d_translate(0, 0, -5);
- g3d_rotate(phi, 1, 0, 0);
- g3d_rotate(theta, 0, 1, 0);
+ g3d_translate(0, 0, -cam_dist);
+ g3d_rotate(cam_phi, 1, 0, 0);
+ g3d_rotate(cam_theta, 0, 1, 0);
+
+ g3d_framebuffer(lowres_width, lowres_height, lowres_pixels);
+ /*zsort(&torus);*/
+ draw_mesh(&cube);
+
+ draw_lowres_raster();
+
+
+ g3d_framebuffer(fb_width, fb_height, fb_pixels);
+ g3d_polygon_mode(G3D_WIRE);
draw_mesh(&cube);
+ g3d_polygon_mode(G3D_FLAT);
+
+ swap_buffers(fb_pixels);
}
-static void draw_mesh(struct mesh *mesh)
+
+static void draw_huge_pixel(uint16_t *dest, int dest_width, uint16_t color)
{
- if(mesh->iarr) {
- /*g3d_draw_indexed(mesh->prim, mesh->iarr, mesh->icount, mesh->varr);*/
- } else {
- g3d_draw(mesh->prim, mesh->varr, mesh->vcount);
+ int i, j;
+ uint16_t grid_color = PACK_RGB16(127, 127, 127);
+
+ for(i=0; i<LOWRES_SCALE; i++) {
+ for(j=0; j<LOWRES_SCALE; j++) {
+ dest[j] = i == 0 || j == 0 ? grid_color : color;
+ }
+ dest += dest_width;
}
}
-#define NORMAL(vp, x, y, z) do { vp->nx = x; vp->ny = y; vp->nz = z; } while(0)
-#define COLOR(vp, cr, cg, cb) do { vp->r = cr; vp->g = cg; vp->b = cb; } while(0)
-#define TEXCOORD(vp, tu, tv) do { vp->u = tu; vp->v = tv; } while(0)
-#define VERTEX(vp, vx, vy, vz) \
- do { \
- vp->x = vx; vp->y = vy; vp->z = vz; vp->w = 1.0f; \
- ++vp; \
- } while(0)
-
-static int gen_cube(struct mesh *mesh, float sz)
+static void draw_lowres_raster(void)
{
- struct g3d_vertex *vptr;
- float hsz = sz / 2.0;
+ int i, j;
+ uint16_t *sptr = lowres_pixels;
+ uint16_t *dptr = fb_pixels;
+
+ for(i=0; i<lowres_height; i++) {
+ for(j=0; j<lowres_width; j++) {
+ draw_huge_pixel(dptr, fb_width, *sptr++);
+ dptr += LOWRES_SCALE;
+ }
+ dptr += fb_width * LOWRES_SCALE - fb_width;
+ }
+}
- mesh->prim = G3D_QUADS;
- mesh->iarr = 0;
- mesh->icount = 0;
+static int gen_texture(struct pimage *img, int xsz, int ysz)
+{
+ int i, j;
+ uint16_t *pix;
- mesh->vcount = 24;
- if(!(mesh->varr = malloc(mesh->vcount * sizeof *mesh->varr))) {
+ if(!(img->pixels = malloc(xsz * ysz * sizeof *pix))) {
return -1;
}
- vptr = mesh->varr;
-
- /* -Z */
- NORMAL(vptr, 0, 0, -1);
- COLOR(vptr, 255, 0, 255);
- VERTEX(vptr, hsz, -hsz, -hsz);
- VERTEX(vptr, -hsz, -hsz, -hsz);
- VERTEX(vptr, -hsz, hsz, -hsz);
- VERTEX(vptr, hsz, hsz, -hsz);
- /* -Y */
- NORMAL(vptr, 0, -1, 0);
- COLOR(vptr, 0, 255, 255);
- VERTEX(vptr, -hsz, -hsz, -hsz);
- VERTEX(vptr, hsz, -hsz, -hsz);
- VERTEX(vptr, hsz, -hsz, hsz);
- VERTEX(vptr, -hsz, -hsz, hsz);
- /* -X */
- NORMAL(vptr, -1, 0, 0);
- COLOR(vptr, 255, 255, 0);
- VERTEX(vptr, -hsz, -hsz, -hsz);
- VERTEX(vptr, -hsz, -hsz, hsz);
- VERTEX(vptr, -hsz, hsz, hsz);
- VERTEX(vptr, -hsz, hsz, -hsz);
- /* +X */
- NORMAL(vptr, 1, 0, 0);
- COLOR(vptr, 255, 0, 0);
- VERTEX(vptr, hsz, -hsz, hsz);
- VERTEX(vptr, hsz, -hsz, -hsz);
- VERTEX(vptr, hsz, hsz, -hsz);
- VERTEX(vptr, hsz, hsz, hsz);
- /* +Y */
- NORMAL(vptr, 0, 1, 0);
- COLOR(vptr, 0, 255, 0);
- VERTEX(vptr, -hsz, hsz, hsz);
- VERTEX(vptr, hsz, hsz, hsz);
- VERTEX(vptr, hsz, hsz, -hsz);
- VERTEX(vptr, -hsz, hsz, -hsz);
- /* +Z */
- NORMAL(vptr, 0, 0, 1);
- COLOR(vptr, 0, 0, 255);
- VERTEX(vptr, -hsz, -hsz, hsz);
- VERTEX(vptr, hsz, -hsz, hsz);
- VERTEX(vptr, hsz, hsz, hsz);
- VERTEX(vptr, -hsz, hsz, hsz);
+ pix = img->pixels;
+
+ for(i=0; i<ysz; i++) {
+ for(j=0; j<xsz; j++) {
+ int val = i ^ j;
+
+ *pix++ = PACK_RGB16(val, val, val);
+ }
+ }
+ img->width = xsz;
+ img->height = ysz;
return 0;
}