#include "mesh.h"
#include "snode.h"
#include "texture.h"
+#include "dataset.h"
+#include "datamap.h"
enum {
SCNLOAD_FLIPYZ = 1,
- SCNLOAD_FLIPTEX = 2
+ SCNLOAD_FLIPTEX = 2,
+
+ SCNLOAD_STAGE_IO = 0x4000,
+ SCNLOAD_STAGE_GL = 0x8000
};
-class Scene {
-private:
- bool own_texset;
+class MetaScene;
+class Scene {
public:
+ MetaScene *metascn;
+ DataMap datamap;
+
// meshes objects and nodes are owned by Scene
std::vector<Mesh*> meshes;
std::vector<Object*> objects;
Mesh *walk_mesh;
TextureSet *texset; // only owned by Scene if own_texset is true
+ void *loader_data;
- explicit Scene(TextureSet *tset = 0);
+ explicit Scene();
~Scene();
Scene(const Scene &rhs) = delete;
void draw() const;
};
+class SceneSet : public DataSet<Scene*> {
+private:
+ static Scene *create_scene();
+ static bool load_scene(Scene *scn, const char *fname);
+ static bool done_scene(Scene *scn);
+ static void free_scene(Scene *scn);
+
+public:
+ SceneSet();
+};
+
#endif // SCENE_H_