struct screen *bump_screen(void);
struct screen *thunder_screen(void);
struct screen *metaballs_screen(void);
+struct screen *greets_screen(void);
+struct screen *infcubes_screen(void);
#define NUM_SCR 32
static struct screen *scr[NUM_SCR];
if(!(scr[idx++] = metaballs_screen())) {
return -1;
}
+ if(!(scr[idx++] = greets_screen())) {
+ return -1;
+ }
+ if(!(scr[idx++] = infcubes_screen())) {
+ return -1;
+ }
num_screens = idx;
assert(num_screens <= NUM_SCR);