#define THUNDER_RECT_SIZE 2
#define THUNDER_RANDOMNESS 16
-#define THUNDER_SECONDS 0.1f
+#define THUNDER_SECONDS 0.075f
#define VERTEX_COUNT 12
#define PERSPECTIVE_NEUTRAL_DEPTH 0.5f
MyVertex v1, v2;
v1 = vertexBuffer[i];
- /* O re panaia mou */
+ v1.y *= sin(time_msec / 1000.0f + v1.x + v1.z);
+
+ /* O re panaia mou */
v2.x = v1.x * bx.x + v1.y * by.x + v1.z * bz.x;
v2.y = v1.x * bx.y + v1.y * by.y + v1.z * bz.y;
v2.z = v1.x * bx.z + v1.y * by.z + v1.z * bz.z;
-
+
v2.z += CAMERA_DISTANCE;
vertexBufferAnimated[i] = v2;