}
}
+ i = 0;
for (n = 0; n < FPS_FONTS_NUM; n++)
{
for (y = 0; y < FPS_FONT_HEIGHT; y++)
startingFpsTime = time_msec;
nFrames = 0;
}
- drawDecimal(fps, 4, 4, 2, vram);
+ //drawDecimal(fps, 4, 4, 2, vram);
+ // Moving this on the lower left side of screen for now, since the lack of double buffering generates flickering for this atm
+ drawDecimal(fps, 4, fb_height - 12, 2, vram);
}