startingFpsTime = time_msec;
nFrames = 0;
}
- drawDecimal(fps, 4, 4, 2, vram);
+ //drawDecimal(fps, 4, 4, 2, vram);
+ // Moving this on the lower left side of screen for now, since the lack of double buffering generates flickering for this atm
+ drawDecimal(fps, 4, fb_height - 12, 2, vram);
}