#include "tinyfps.h"
#include "demo.h"
-// TinyFPS, just a minimal fraps like font to show FPS during the demo and not just after.
-// I'll be using it in my effects for my performance test purposes, just adding it here.
-// Maybe it would be nice if initFpsFonts would be called in demo.c once but I avoided touching that code.
+/* TinyFPS, just a minimal fraps like font to show FPS during the demo and not just after.
+ * I'll be using it in my effects for my performance test purposes, just adding it here.
+ * Maybe it would be nice if initFpsFonts would be called in demo.c once but I avoided touching that code.
+ */
/*
1110 0010 1110 1110 1010 1110 1110 1110 1110 1110
}
}
+ i = 0;
for (n = 0; n < FPS_FONTS_NUM; n++)
{
for (y = 0; y < FPS_FONT_HEIGHT; y++)
startingFpsTime = time_msec;
nFrames = 0;
}
- drawDecimal(fps, 4, 4, 2, vram);
+ /*drawDecimal(fps, 4, 4, 2, vram);*/
+ /* Moving this on the lower left side of screen for now, since the lack of double buffering generates flickering for this atm */
+ drawDecimal(fps, 4, fb_height - 12, 2, vram);
}