VRHand vrhand[2];
-static Scene *scn;
+//static Scene *scn;
bool init_vrhands()
{
- scn = new Scene;
+ /*scn = new Scene;
if(!(scn->load("data/vrhands.obj"))) {
return false;
}
scn->objects[0]->node->set_position(Vec3(0, 150, 0));
scn->objects[1]->node->set_position(Vec3(0, 250, 0));
scn->update(0);
+ */
return true;
}
void destroy_vrhands()
{
- delete scn;
- scn = 0;
+ //delete scn;
+ //scn = 0;
}
void update_vrhands(const Avatar *avatar)
}
}
- scn->update(0);
+ //scn->update(0);
}
void draw_vrhands()
{
- bind_shader(0);
- scn->draw();
+ //bind_shader(0);
+ //scn->draw();
}