#include <gmath/gmath.h>
#include <goatvr.h>
+#include "avatar.h"
struct VRHand {
bool valid;
Vec3 pos;
Quat rot;
Mat4 xform; /* combination of the above */
- goatvr_source *src;
};
extern VRHand vrhand[2];
bool init_vrhands();
void destroy_vrhands();
-void update_vrhands();
+void update_vrhands(const Avatar *avatar);
void draw_vrhands();
#endif /* VRINPUT_H_ */