* Make "freeglut" window handle and context types so that we don't need so
* much conditionally-compiled code later in the library.
*/
+#ifndef EGL_VERSION_1_0
typedef Window SFG_WindowHandleType ;
-#ifdef EGL_VERSION_1_0
-typedef EGLContext SFG_WindowContextType ;
-#else
typedef GLXContext SFG_WindowContextType ;
#endif
typedef struct tagSFG_PlatformContext SFG_PlatformContext;