std_ev.xbutton.y = event->event_y;
std_ev.xbutton.x_root = event->root_x;
std_ev.xbutton.y_root = event->root_y;
- std_ev.xbutton.state = BUTTON_MASK(*(unsigned int*)event->buttons.mask);
+ std_ev.xbutton.state = event->mods.base;
std_ev.xbutton.button = event->detail;
XPutBackEvent(fgDisplay.pDisplay.Display, &std_ev);