+
+
+SET(FREEGLUT_HEADERS
+ include/GL/freeglut.h
+ include/GL/freeglut_ext.h
+ include/GL/freeglut_std.h
+ include/GL/glut.h
+)
+SET(FREEGLUT_SRCS
+ ${FREEGLUT_HEADERS}
+ src/fg_callbacks.c
+ src/fg_cursor.c
+ src/fg_display.c
+ src/fg_ext.c
+ src/fg_font_data.c
+ src/fg_gamemode.c
+ src/fg_geometry.c
+ src/fg_gl2.c
+ src/fg_gl2.h
+ src/fg_init.c
+ src/fg_init.h
+ src/fg_internal.h
+ src/fg_input_devices.c
+ src/fg_joystick.c
+ src/fg_main.c
+ src/fg_misc.c
+ src/fg_overlay.c
+ src/fg_spaceball.c
+ src/fg_state.c
+ src/fg_stroke_mono_roman.c
+ src/fg_stroke_roman.c
+ src/fg_structure.c
+ src/fg_teapot.c
+ src/fg_teapot_data.h
+ src/fg_videoresize.c
+ src/fg_window.c
+)
+# TODO: OpenGL ES requires a compatible version of these files:
+IF(NOT FREEGLUT_GLES2 AND NOT FREEGLUT_GLES1)
+ LIST(APPEND FREEGLUT_SRCS
+ src/fg_font.c
+ src/fg_menu.c
+ )
+ELSE()
+ LIST(APPEND FREEGLUT_SRCS
+ src/gles_stubs.c
+ )
+ENDIF()
+
+IF(WIN32)
+ LIST(APPEND FREEGLUT_SRCS
+ src/mswin/fg_cursor_mswin.c
+ src/mswin/fg_display_mswin.c
+ src/mswin/fg_ext_mswin.c
+ src/mswin/fg_gamemode_mswin.c
+ src/mswin/fg_init_mswin.c
+ src/mswin/fg_internal_mswin.h
+ src/mswin/fg_input_devices_mswin.c
+ src/mswin/fg_joystick_mswin.c
+ src/mswin/fg_main_mswin.c
+ src/mswin/fg_menu_mswin.c
+ src/mswin/fg_spaceball_mswin.c
+ src/mswin/fg_state_mswin.c
+ src/mswin/fg_structure_mswin.c
+ src/mswin/fg_window_mswin.c
+ ${CMAKE_BINARY_DIR}/freeglut.rc # generated below from freeglut.rc.in
+ )
+ IF (MSVC AND NOT CMAKE_CL_64)
+ # .def file only for 32bit Windows builds (TODO: MSVC only right
+ # now, needed for any other Windows platform?)
+ LIST(APPEND FREEGLUT_SRCS
+ ${CMAKE_BINARY_DIR}/freeglutdll.def # generated below from src/freeglutdll.def.in
+ )
+ ENDIF()
+
+ELSEIF(ANDROID OR BLACKBERRY)
+ LIST(APPEND FREEGLUT_SRCS
+ src/android/fg_cursor_android.c
+ src/android/fg_ext_android.c
+ src/android/fg_gamemode_android.c
+ src/android/fg_joystick_android.c
+ src/android/fg_spaceball_android.c
+ src/android/fg_structure_android.c
+ )
+ IF(ANDROID)
+ LIST(APPEND FREEGLUT_SRCS
+ src/android/native_app_glue/android_native_app_glue.c
+ src/android/native_app_glue/android_native_app_glue.h
+ src/android/fg_init_android.c
+ src/android/fg_internal_android.h
+ src/android/fg_input_devices_android.c
+ src/android/fg_main_android.c
+ src/android/fg_main_android.h
+ src/android/fg_runtime_android.c
+ src/android/fg_state_android.c
+ src/android/fg_window_android.c
+ )
+ ELSE()
+ LIST(APPEND FREEGLUT_SRCS
+ src/blackberry/fg_init_blackberry.c
+ src/blackberry/fg_internal_blackberry.h
+ src/x11/fg_input_devices_x11.c
+ src/blackberry/fg_main_blackberry.c
+ src/blackberry/fg_state_blackberry.c
+ src/blackberry/fg_window_blackberry.c
+ )
+ ENDIF()
+ELSE()
+ LIST(APPEND FREEGLUT_SRCS
+ src/x11/fg_cursor_x11.c
+ src/x11/fg_ext_x11.c
+ src/x11/fg_gamemode_x11.c
+ src/x11/fg_glutfont_definitions_x11.c
+ src/x11/fg_init_x11.c
+ src/x11/fg_internal_x11.h
+ src/x11/fg_input_devices_x11.c
+ src/x11/fg_joystick_x11.c
+ src/x11/fg_main_x11.c
+ src/x11/fg_menu_x11.c
+ src/x11/fg_spaceball_x11.c
+ src/x11/fg_state_x11.c
+ src/x11/fg_structure_x11.c
+ src/x11/fg_window_x11.c
+ src/x11/fg_xinput_x11.c
+ )
+ IF(NOT(FREEGLUT_GLES2 OR FREEGLUT_GLES1))
+ LIST(APPEND FREEGLUT_SRCS
+ src/x11/fg_internal_x11_glx.h
+ src/x11/fg_display_x11_glx.c
+ src/x11/fg_state_x11_glx.c
+ src/x11/fg_state_x11_glx.h
+ src/x11/fg_window_x11_glx.c
+ src/x11/fg_window_x11_glx.h
+ )
+ ENDIF()
+ENDIF()
+IF(FREEGLUT_GLES2 OR FREEGLUT_GLES1)
+ LIST(APPEND FREEGLUT_SRCS
+ src/egl/fg_internal_egl.h
+ src/egl/fg_display_egl.c
+ src/egl/fg_ext_egl.c
+ src/egl/fg_init_egl.c
+ src/egl/fg_init_egl.h
+ src/egl/fg_state_egl.c
+ src/egl/fg_state_egl.h
+ src/egl/fg_structure_egl.c
+ src/egl/fg_structure_egl.h
+ src/egl/fg_window_egl.c
+ src/egl/fg_window_egl.h
+ )
+ENDIF()
+
+# For OpenGL ES (GLES):
+# - compile with -DFREEGLUT_GLES1 and -DFREEGLUT_GLES2 to cleanly
+# bootstrap headers inclusion in freeglut_std.h; these constants
+# also need to be defined in client applications (e.g. through
+# pkg-config), but use GLES constants directly for all other needs
+# - define GLES version-specific library