-IF(WIN32) # TODO: is this true for 64 bit as well? Chaneg to WINDOWS?
- LIST(APPEND FREEGLUT_SRCS
- src/util/xparsegeometry_repl.c # TODO: instead of this, detect if function is available and include if not
- src/util/xparsegeometry_repl.h
- src/mswin/fg_cursor_mswin.c
- src/mswin/fg_display_mswin.c
- src/mswin/fg_ext_mswin.c
- src/mswin/fg_gamemode_mswin.c
- src/mswin/fg_init_mswin.c
- src/mswin/fg_internal_mswin.h
- src/mswin/fg_input_devices_mswin.c
- src/mswin/fg_joystick_mswin.c
- src/mswin/fg_main_mswin.c
- src/mswin/fg_menu_mswin.c
- src/mswin/fg_spaceball_mswin.c
- src/mswin/fg_state_mswin.c
- src/mswin/fg_structure_mswin.c
- src/mswin/fg_window_mswin.c
-)
-ELSEIF(ANDROID)
- LIST(APPEND FREEGLUT_SRCS
- src/util/xparsegeometry_repl.c
- src/util/xparsegeometry_repl.h
- src/egl/fg_internal_egl.h
- src/egl/fg_display_egl.c
- src/egl/fg_init_egl.c
- src/egl/fg_structure_egl.c
- src/egl/fg_window_egl.c
- src/android/native_app_glue/android_native_app_glue.c
- src/android/native_app_glue/android_native_app_glue.h
- src/android/fg_runtime_android.c
- src/android/fg_gamemode_android.c
- src/android/fg_input_devices_android.c
- src/android/fg_joystick_android.c
- src/android/fg_main_android.c
- src/android/fg_spaceball_android.c
- src/android/fg_state_android.c
- src/android/fg_window_android.c
- src/android/opengles_stubs.c
- src/android/fg_internal_android.h
-)
-ELSE()
- LIST(APPEND FREEGLUT_SRCS
- src/x11/fg_cursor_x11.c
- src/x11/fg_display_x11.c
- src/x11/fg_ext_x11.c
- src/x11/fg_gamemode_x11.c
- src/x11/fg_glutfont_definitions_x11.c
- src/x11/fg_init_x11.c
- src/x11/fg_internal_x11.h
- src/x11/fg_input_devices_x11.c
- src/x11/fg_joystick_x11.c
- src/x11/fg_main_x11.c
- src/x11/fg_menu_x11.c
- src/x11/fg_spaceball_x11.c
- src/x11/fg_state_x11.c
- src/x11/fg_structure_x11.c
- src/x11/fg_window_x11.c
- src/x11/fg_xinput_x11.c
-)
+IF(WIN32)
+ LIST(APPEND FREEGLUT_SRCS
+ src/mswin/fg_cursor_mswin.c
+ src/mswin/fg_display_mswin.c
+ src/mswin/fg_ext_mswin.c
+ src/mswin/fg_gamemode_mswin.c
+ src/mswin/fg_init_mswin.c
+ src/mswin/fg_internal_mswin.h
+ src/mswin/fg_input_devices_mswin.c
+ src/mswin/fg_joystick_mswin.c
+ src/mswin/fg_main_mswin.c
+ src/mswin/fg_menu_mswin.c
+ src/mswin/fg_spaceball_mswin.c
+ src/mswin/fg_state_mswin.c
+ src/mswin/fg_structure_mswin.c
+ src/mswin/fg_window_mswin.c
+ ${CMAKE_BINARY_DIR}/freeglut.rc # generated below from freeglut.rc.in
+ )
+ IF (MSVC AND NOT CMAKE_CL_64)
+ # .def file only for 32bit Windows builds (TODO: MSVC only right
+ # now, needed for any other Windows platform?)
+ LIST(APPEND FREEGLUT_SRCS
+ ${CMAKE_BINARY_DIR}/freeglutdll.def # generated below from src/freeglutdll.def.in
+ )
+ ENDIF()