+ // Set the cursor AND change it for this window class.
+# define MAP_CURSOR(a,b) case a: SetCursor( LoadCursor( NULL, b ) ); \
+ SetClassLong(fgStructure.Window->Window.Handle,GCL_HCURSOR,(LONG)LoadCursor(NULL,b)); \
+ break;
+ // Nuke the cursor AND change it for this window class.
+# define ZAP_CURSOR(a,b) case a: SetCursor( NULL ); \
+ SetClassLong(fgStructure.Window->Window.Handle,GCL_HCURSOR,(LONG)NULL); \
+ break;