- {
- /* then try without Display Frequency */
-
- if( fghCheckDisplayMode( devMode.dmPelsWidth, devMode.dmPelsHeight,
- devMode.dmBitsPerPel, fgState.GameModeRefresh))
- {
- /*
- * OKi, we've found a matching display mode, remember its number and break
- */
- mode = displayModes;
- break;
- }
+ {
+ /* then try without Display Frequency */
+
+ if( fghCheckDisplayMode( devMode.dmPelsWidth, devMode.dmPelsHeight,
+ devMode.dmBitsPerPel, fgState.GameModeRefresh))
+ {
+ /*
+ * OKi, we've found a matching display mode, remember its number and break
+ */
+ mode = displayModes;
+ break;
+ }