float cphi, sphi, cpsi, spsi ;
glPushMatrix();
float cphi, sphi, cpsi, spsi ;
glPushMatrix();
row = calloc( sizeof(float), slices * 3 );
next = calloc( sizeof(float), slices * 3 );
row = calloc( sizeof(float), slices * 3 );
next = calloc( sizeof(float), slices * 3 );