-SFG_State fgState = { { -1, -1, FALSE }, /* Position */
- { 300, 300, TRUE }, /* Size */
- GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */
- FALSE, /* ForceDirectContext */
- TRUE, /* TryDirectContext */
- FALSE, /* ForceIconic */
- FALSE, /* GLDebugSwitch */
- FALSE, /* XSyncSwitch */
- TRUE, /* IgnoreKeyRepeat */
- 0, /* FPSInterval */
- 0, /* SwapCount */
- 0, /* SwapTime */
+SFG_State fgState = { { -1, -1, FALSE }, { 300, 300, TRUE }, GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH,
+ FALSE, TRUE, FALSE, FALSE, FALSE, TRUE,