+ * If the programmer defined a destroy callback, call it
+ * A. Donev: But first make this the active menu
+ */
+ if ( menu->Destroy != NULL )
+ {
+ SFG_Menu *activeMenu=fgStructure.Menu;
+ fgStructure.Menu = menu;
+ menu->Destroy () ;
+ fgStructure.Menu = activeMenu;
+ }
+
+ /*