-SFG_Window* fgCreateWindow( SFG_Window* parent, const gchar* title, gint x, gint y, gint w, gint h, gboolean gameMode );
-void fgOpenWindow( SFG_Window* window, const gchar* title, gint x, gint y, gint w, gint h, gboolean gameMode );
+SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, int x, int y, int w, int h, GLboolean gameMode );
+void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode );