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stop appending repeat keys to the input buffer
[retroray]
/
libs
/
cgmath
/
cgmmisc.inl
diff --git
a/libs/cgmath/cgmmisc.inl
b/libs/cgmath/cgmmisc.inl
index
a3cdfb5
..
0def727
100644
(file)
--- a/
libs/cgmath/cgmmisc.inl
+++ b/
libs/cgmath/cgmmisc.inl
@@
-10,12
+10,12
@@
static CGM_INLINE float cgm_deg_to_rad(float deg)
{
static CGM_INLINE float cgm_deg_to_rad(float deg)
{
- return M_PI * deg / 180.0f;
+ return CGM_PI * deg / 180.0f;
}
static CGM_INLINE float cgm_rad_to_deg(float rad)
{
}
static CGM_INLINE float cgm_rad_to_deg(float rad)
{
- return 180.0f * rad / M_PI;
+ return 180.0f * rad / CGM_PI;
}
static CGM_INLINE float cgm_smoothstep(float a, float b, float x)
}
static CGM_INLINE float cgm_smoothstep(float a, float b, float x)
@@
-87,7
+87,7
@@
static CGM_INLINE float cgm_spline(float a, float b, float c, float d, float t)
static CGM_INLINE void cgm_discrand(cgm_vec3 *pt, float rad)
{
static CGM_INLINE void cgm_discrand(cgm_vec3 *pt, float rad)
{
- float theta = 2.0f * M_PI * (float)rand() / RAND_MAX;
+ float theta = 2.0f * CGM_PI * (float)rand() / RAND_MAX;
float r = sqrt((float)rand() / RAND_MAX) * rad;
pt->x = cos(theta) * r;
pt->y = sin(theta) * r;
float r = sqrt((float)rand() / RAND_MAX) * rad;
pt->x = cos(theta) * r;
pt->y = sin(theta) * r;
@@
-101,7
+101,7
@@
static CGM_INLINE void cgm_sphrand(cgm_vec3 *pt, float rad)
u = (float)rand() / RAND_MAX;
v = (float)rand() / RAND_MAX;
u = (float)rand() / RAND_MAX;
v = (float)rand() / RAND_MAX;
- theta = 2.0f * M_PI * u;
+ theta = 2.0f * CGM_PI * u;
phi = acos(2.0f * v - 1.0f);
pt->x = cos(theta) * sin(phi) * rad;
phi = acos(2.0f * v - 1.0f);
pt->x = cos(theta) * sin(phi) * rad;