+ if (win==nWindow)\r
+ {\r
+ glColor3f(1, 1, 0);\r
+ glGetIntegerv(GL_VIEWPORT, viewport);\r
+ glRasterPos2i(2, -glutBitmapHeight(GLUT_BITMAP_9_BY_15)+3+viewport[3]);\r
+ glutBitmapString(GLUT_BITMAP_9_BY_15, (unsigned char*)"press f/r/m/d/c/i/h/p");\r
+ }\r
+\r