+ shapesPrintf (8, 1, "Using fixed function pipeline (s)");
+ if (animateXRot)
+ shapesPrintf (9, 1, "2D rotation (r)");
+ else
+ shapesPrintf (9, 1, "1D rotation (r)");
+ if (!useShader)
+ shapesPrintf (10, 1, "visualizing normals: %i (n)",visNormals);