- glBegin(GL_QUADS);\r
- /* face +Z */\r
- glNormal3f(0, 0, 1);\r
- glColor3f(1, 0, 0);\r
- glVertex3f(-1, -1, 1);\r
- glVertex3f(1, -1, 1);\r
- glVertex3f(1, 1, 1);\r
- glVertex3f(-1, 1, 1);\r
- /* face +X */\r
- glNormal3f(1, 0, 0);\r
- glColor3f(0, 1, 0);\r
- glVertex3f(1, -1, 1);\r
- glVertex3f(1, -1, -1);\r
- glVertex3f(1, 1, -1);\r
- glVertex3f(1, 1, 1);\r
- /* face -Z */\r
- glNormal3f(0, 0, -1);\r
- glColor3f(0, 0, 1);\r
- glVertex3f(1, -1, -1);\r
- glVertex3f(-1, -1, -1);\r
- glVertex3f(-1, 1, -1);\r
- glVertex3f(1, 1, -1);\r
- /* face -X */\r
- glNormal3f(-1, 0, 0);\r
- glColor3f(1, 1, 0);\r
- glVertex3f(-1, -1, -1);\r
- glVertex3f(-1, -1, 1);\r
- glVertex3f(-1, 1, 1);\r
- glVertex3f(-1, 1, -1);\r
- /* face +Y */\r
- glNormal3f(0, 1, 0);\r
- glColor3f(0, 1, 1);\r
- glVertex3f(-1, 1, 1);\r
- glVertex3f(1, 1, 1);\r
- glVertex3f(1, 1, -1);\r
- glVertex3f(-1, 1, -1);\r
- /* face -Y */\r
- glNormal3f(0, -1, 0);\r
- glColor3f(1, 0, 1);\r
- glVertex3f(-1, -1, -1);\r
- glVertex3f(1, -1, -1);\r
- glVertex3f(1, -1, 1);\r
- glVertex3f(-1, -1, 1);\r
- glEnd();\r
+ glBegin(GL_QUADS);\r
+ /* face +Z */\r
+ glNormal3f(0, 0, 1);\r
+ glColor3f(1, 0, 0);\r
+ glVertex3f(-1, -1, 1);\r
+ glVertex3f(1, -1, 1);\r
+ glVertex3f(1, 1, 1);\r
+ glVertex3f(-1, 1, 1);\r
+ /* face +X */\r
+ glNormal3f(1, 0, 0);\r
+ glColor3f(0, 1, 0);\r
+ glVertex3f(1, -1, 1);\r
+ glVertex3f(1, -1, -1);\r
+ glVertex3f(1, 1, -1);\r
+ glVertex3f(1, 1, 1);\r
+ /* face -Z */\r
+ glNormal3f(0, 0, -1);\r
+ glColor3f(0, 0, 1);\r
+ glVertex3f(1, -1, -1);\r
+ glVertex3f(-1, -1, -1);\r
+ glVertex3f(-1, 1, -1);\r
+ glVertex3f(1, 1, -1);\r
+ /* face -X */\r
+ glNormal3f(-1, 0, 0);\r
+ glColor3f(1, 1, 0);\r
+ glVertex3f(-1, -1, -1);\r
+ glVertex3f(-1, -1, 1);\r
+ glVertex3f(-1, 1, 1);\r
+ glVertex3f(-1, 1, -1);\r
+ /* face +Y */\r
+ glNormal3f(0, 1, 0);\r
+ glColor3f(0, 1, 1);\r
+ glVertex3f(-1, 1, 1);\r
+ glVertex3f(1, 1, 1);\r
+ glVertex3f(1, 1, -1);\r
+ glVertex3f(-1, 1, -1);\r
+ /* face -Y */\r
+ glNormal3f(0, -1, 0);\r
+ glColor3f(1, 0, 1);\r
+ glVertex3f(-1, -1, -1);\r
+ glVertex3f(1, -1, -1);\r
+ glVertex3f(1, -1, 1);\r
+ glVertex3f(-1, -1, 1);\r
+ glEnd();\r