typedef struct { float x, y, z; } vec3_t;\r
typedef struct { float x, y, z, w; } vec4_t;\r
\r
typedef struct { float x, y, z; } vec3_t;\r
typedef struct { float x, y, z, w; } vec4_t;\r
\r
-static inline vec3_t v3_cons(float x, float y, float z);\r
-static inline float v3_dot(vec3_t v1, vec3_t v2);\r
+static INLINE vec3_t v3_cons(float x, float y, float z);\r
+static INLINE float v3_dot(vec3_t v1, vec3_t v2);\r
-static inline quat_t quat_cons(float s, float x, float y, float z);\r
-static inline vec3_t quat_vec(quat_t q);\r
-static inline quat_t quat_mul(quat_t q1, quat_t q2);\r
-static inline void quat_to_mat(mat4_t res, quat_t q);\r
+static INLINE quat_t quat_cons(float s, float x, float y, float z);\r
+static INLINE vec3_t quat_vec(quat_t q);\r
+static INLINE quat_t quat_mul(quat_t q1, quat_t q2);\r
+static INLINE void quat_to_mat(mat4_t res, quat_t q);\r
quat_t quat_rotate(quat_t q, float angle, float x, float y, float z);\r
\r
/* matrix functions */\r
quat_t quat_rotate(quat_t q, float angle, float x, float y, float z);\r
\r
/* matrix functions */\r
float m11, float m12, float m13, float m14,\r
float m21, float m22, float m23, float m24,\r
float m31, float m32, float m33, float m34,\r
float m11, float m12, float m13, float m14,\r
float m21, float m22, float m23, float m24,\r
float m31, float m32, float m33, float m34,\r