+/* -*- c -*- */
+#ifndef INCLUDED_LIB3DS_LIGHT_H
+#define INCLUDED_LIB3DS_LIGHT_H
+/*
+ * The 3D Studio File Format Library
+ * Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
+ * All rights reserved.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation; either version 2.1 of the License, or (at
+ * your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+ * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
+ * License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ *
+ * $Id: light.h,v 1.10 2004/12/31 16:17:15 reed Exp $
+ */
+
+#ifndef INCLUDED_LIB3DS_TYPES_H
+#include <lib3ds/types.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*!
+ * Light
+ * \ingroup light
+ */
+struct _Lib3dsLight {
+ Lib3dsLight *next;
+ char name[64];
+ Lib3dsBool spot_light;
+ Lib3dsBool see_cone;
+ Lib3dsRgb color;
+ Lib3dsVector position;
+ Lib3dsVector spot;
+ Lib3dsFloat roll;
+ Lib3dsBool off;
+ Lib3dsFloat outer_range;
+ Lib3dsFloat inner_range;
+ Lib3dsFloat multiplier;
+ /*const char** excludes;*/
+ Lib3dsFloat attenuation;
+ Lib3dsBool rectangular_spot;
+ Lib3dsBool shadowed;
+ Lib3dsFloat shadow_bias;
+ Lib3dsFloat shadow_filter;
+ Lib3dsIntw shadow_size;
+ Lib3dsFloat spot_aspect;
+ Lib3dsBool use_projector;
+ char projector[64];
+ Lib3dsIntd spot_overshoot;
+ Lib3dsBool ray_shadows;
+ Lib3dsFloat ray_bias;
+ Lib3dsFloat hot_spot;
+ Lib3dsFloat fall_off;
+};
+
+extern LIB3DSAPI Lib3dsLight* lib3ds_light_new(const char *name);
+extern LIB3DSAPI void lib3ds_light_free(Lib3dsLight *mesh);
+extern LIB3DSAPI void lib3ds_light_dump(Lib3dsLight *light);
+extern LIB3DSAPI Lib3dsBool lib3ds_light_read(Lib3dsLight *light, Lib3dsIo *io);
+extern LIB3DSAPI Lib3dsBool lib3ds_light_write(Lib3dsLight *light, Lib3dsIo *io);
+
+#ifdef __cplusplus
+}
+#endif
+#endif
+