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VC project files
[summerhack]
/
src
/
3dengfx
/
src
/
dsys
/
fx.cpp
diff --git
a/src/3dengfx/src/dsys/fx.cpp
b/src/3dengfx/src/dsys/fx.cpp
index
c089bd3
..
c1fd738
100644
(file)
--- a/
src/3dengfx/src/dsys/fx.cpp
+++ b/
src/3dengfx/src/dsys/fx.cpp
@@
-57,7
+57,7
@@
void dsys::radial_blur(Texture *tex, float ammount, const Vector2 &origin, bool
v2 += origin;
float alpha = (float)((quad_count-1) - i) / (float)quad_count;
v2 += origin;
float alpha = (float)((quad_count-1) - i) / (float)quad_count;
- dsys::overlay(tex, v1, v2, Color(1.0f, 1.0f, 1.0f, alpha), false);
+ dsys::overlay(tex, v1, v2, Color(1.0f, 1.0f, 1.0f, alpha), 0, false);
scale += dscale;
}
scale += dscale;
}
@@
-122,11
+122,13
@@
void dsys::overlay(Texture *tex, const Vector2 &corner1, const Vector2 &corner2,
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
-
+
+ float aspect = (float)fxwt::screenx / fxwt::screeny;
+ float offs = (1.333333333f - aspect) / 2.0f;
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
- glOrtho(0.0, 1.0, 1.0, 0.0, 0.0, 1.0);
+ glOrtho(offs, 1.0 - offs, 1.0, 0.0, 0.0, 1.0);
set_lighting(false);
set_zbuffering(false);
set_lighting(false);
set_zbuffering(false);