Pixmap cursorNonePixmap;\r
memset( cursorNoneBits, 0, sizeof( cursorNoneBits ) );\r
memset( &dontCare, 0, sizeof( dontCare ) );\r
Pixmap cursorNonePixmap;\r
memset( cursorNoneBits, 0, sizeof( cursorNoneBits ) );\r
memset( &dontCare, 0, sizeof( dontCare ) );\r
- cursorNonePixmap = XCreateBitmapFromData ( fgDisplay.Display,\r
- fgDisplay.RootWindow,\r
+ cursorNonePixmap = XCreateBitmapFromData ( fgDisplay.pDisplay.Display,\r
+ fgDisplay.pDisplay.RootWindow,\r
cursorNoneBits, 16, 16 );\r
if( cursorNonePixmap != None ) {\r
cursorNoneBits, 16, 16 );\r
if( cursorNonePixmap != None ) {\r
cursorNonePixmap, cursorNonePixmap,\r
&dontCare, &dontCare, 0, 0 );\r
cursorNonePixmap, cursorNonePixmap,\r
&dontCare, &dontCare, 0, 0 );\r
None,\r
fgStructure.CurrentWindow->Window.Handle,\r
0, 0, 0, 0,\r
x, y\r
);\r
/* Make the warp visible immediately. */\r
None,\r
fgStructure.CurrentWindow->Window.Handle,\r
0, 0, 0, 0,\r
x, y\r
);\r
/* Make the warp visible immediately. */\r