+\r
+\r
+/* Platform-specific includes */\r
+#if TARGET_HOST_POSIX_X11\r
+\r
+typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay;\r
+struct tagSFG_PlatformDisplay\r
+{\r
+ Display* Display; /* The display we are being run in. */\r
+ int Screen; /* The screen we are about to use. */\r
+ Window RootWindow; /* The screen's root window. */\r
+ int Connection; /* The display's connection number */\r
+ Atom DeleteWindow; /* The window deletion atom */\r
+ Atom State; /* The state atom */\r
+ Atom StateFullScreen; /* The full screen atom */\r
+\r
+#ifdef HAVE_X11_EXTENSIONS_XRANDR_H\r
+ int prev_xsz, prev_ysz;\r
+ int prev_refresh;\r
+ int prev_size_valid;\r
+#endif /* HAVE_X11_EXTENSIONS_XRANDR_H */\r
+\r
+#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H\r
+ /*\r
+ * XF86VidMode may be compilable even if it fails at runtime. Therefore,\r
+ * the validity of the VidMode has to be tracked\r
+ */\r
+ int DisplayModeValid; /* Flag that indicates runtime status*/\r
+ XF86VidModeModeLine DisplayMode; /* Current screen's display settings */\r
+ int DisplayModeClock; /* The display mode's refresh rate */\r
+ int DisplayViewPortX; /* saved X location of the viewport */\r
+ int DisplayViewPortY; /* saved Y location of the viewport */\r
+#endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */\r
+\r
+ int DisplayPointerX; /* saved X location of the pointer */\r
+ int DisplayPointerY; /* saved Y location of the pointer */\r
+};\r
+\r
+\r
+/*\r
+ * Make "freeglut" window handle and context types so that we don't need so\r
+ * much conditionally-compiled code later in the library.\r
+ */\r
+typedef Window SFG_WindowHandleType ;\r
+typedef GLXContext SFG_WindowContextType ;\r
+typedef struct tagSFG_PlatformContext SFG_PlatformContext;\r
+struct tagSFG_PlatformContext\r
+{\r
+ GLXFBConfig* FBConfig; /* The window's FBConfig */\r
+};\r
+\r
+\r
+\r
+#endif\r
+#if TARGET_HOST_MS_WINDOWS\r
+#include "../mswin/freeglut_internal_mswin.h"\r
+#endif\r
+\r
+\r