- {\r
-#if TARGET_HOST_POSIX_X11\r
- int wx, wy;\r
- Window w;\r
-\r
- XTranslateCoordinates(\r
- fgDisplay.Display,\r
- window->Window.Handle,\r
- fgDisplay.RootWindow,\r
- 0, 0, &wx, &wy, &w);\r
-\r
- *x = fgState.GameModeSize.X + wx;\r
- *y = fgState.GameModeSize.Y + wy;\r
-#else\r
- *x = glutGet ( GLUT_SCREEN_WIDTH );\r
- *y = glutGet ( GLUT_SCREEN_HEIGHT );\r
-#endif\r
- }\r