-#if TARGET_HOST_POSIX_X11\r
- /*\r
- * The window/context specific queries are handled mostly by\r
- * fghGetConfig().\r
- */\r
- case GLUT_WINDOW_NUM_SAMPLES:\r
-#ifdef GLX_VERSION_1_3\r
- glGetIntegerv(GL_SAMPLES, &nsamples);\r
-#endif\r
- return nsamples;\r
-\r
- /*\r
- * The rest of GLX queries under X are general enough to use a macro to\r
- * check them\r
- */\r
-# define GLX_QUERY(a,b) case a: return fghGetConfig( b );\r
-\r
- GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA );\r
- GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER );\r
- GLX_QUERY( GLUT_WINDOW_BUFFER_SIZE, GLX_BUFFER_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_STENCIL_SIZE, GLX_STENCIL_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_DEPTH_SIZE, GLX_DEPTH_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_RED_SIZE, GLX_RED_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_GREEN_SIZE, GLX_GREEN_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_BLUE_SIZE, GLX_BLUE_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_ALPHA_SIZE, GLX_ALPHA_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_ACCUM_RED_SIZE, GLX_ACCUM_RED_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_ACCUM_GREEN_SIZE, GLX_ACCUM_GREEN_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_ACCUM_BLUE_SIZE, GLX_ACCUM_BLUE_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_ACCUM_ALPHA_SIZE, GLX_ACCUM_ALPHA_SIZE );\r
- GLX_QUERY( GLUT_WINDOW_STEREO, GLX_STEREO );\r
-\r
-# undef GLX_QUERY\r
-\r
- /* Colormap size is handled in a bit different way than all the rest */\r
- case GLUT_WINDOW_COLORMAP_SIZE:\r
- if( (fghGetConfig( GLX_RGBA )) || (fgStructure.CurrentWindow == NULL) )\r
- {\r
- /*\r
- * We've got a RGBA visual, so there is no colormap at all.\r
- * The other possibility is that we have no current window set.\r
- */\r
- return 0;\r
- }\r
- else\r
- {\r
- const GLXFBConfig * fbconfig =\r
- fgStructure.CurrentWindow->Window.FBConfig;\r
-\r
- XVisualInfo * visualInfo =\r
- glXGetVisualFromFBConfig( fgDisplay.Display, *fbconfig );\r
-\r
- const int result = visualInfo->visual->map_entries;\r
-\r
- XFree(visualInfo);\r
-\r
- return result;\r
- }\r
-\r
- /*\r
- * Those calls are somewhat similiar, as they use XGetWindowAttributes()\r
- * function\r
- */\r
- case GLUT_WINDOW_X:\r
- case GLUT_WINDOW_Y:\r
- case GLUT_WINDOW_BORDER_WIDTH:\r
- case GLUT_WINDOW_HEADER_HEIGHT:\r
- {\r
- int x, y;\r
- Window w;\r
-\r
- if( fgStructure.CurrentWindow == NULL )\r
- return 0;\r
-\r
- XTranslateCoordinates(\r
- fgDisplay.Display,\r
- fgStructure.CurrentWindow->Window.Handle,\r
- fgDisplay.RootWindow,\r
- 0, 0, &x, &y, &w);\r
-\r
- switch ( eWhat )\r
- {\r
- case GLUT_WINDOW_X: return x;\r
- case GLUT_WINDOW_Y: return y;\r
- }\r
-\r
- if ( w == 0 )\r
- return 0;\r
- XTranslateCoordinates(\r
- fgDisplay.Display,\r
- fgStructure.CurrentWindow->Window.Handle,\r
- w, 0, 0, &x, &y, &w);\r
-\r
- switch ( eWhat )\r
- {\r
- case GLUT_WINDOW_BORDER_WIDTH: return x;\r
- case GLUT_WINDOW_HEADER_HEIGHT: return y;\r
- }\r
- }\r
-\r
- case GLUT_WINDOW_WIDTH:\r
- case GLUT_WINDOW_HEIGHT:\r
- {\r
- XWindowAttributes winAttributes;\r
-\r
- if( fgStructure.CurrentWindow == NULL )\r
- return 0;\r
- XGetWindowAttributes(\r
- fgDisplay.Display,\r
- fgStructure.CurrentWindow->Window.Handle,\r
- &winAttributes\r
- );\r
- switch ( eWhat )\r
- {\r
- case GLUT_WINDOW_WIDTH: return winAttributes.width ;\r
- case GLUT_WINDOW_HEIGHT: return winAttributes.height ;\r
- }\r
- }\r
-\r
- /* I do not know yet if there will be a fgChooseVisual() function for Win32 */\r
- case GLUT_DISPLAY_MODE_POSSIBLE:\r
- {\r
- /* We should not have to call fgChooseFBConfig again here. */\r
- GLXFBConfig * fbconfig;\r
- int isPossible;\r
-\r
- fbconfig = fgChooseFBConfig(NULL);\r
-\r
- if (fbconfig == NULL)\r
- {\r
- isPossible = 0;\r
- }\r
- else\r
- {\r
- isPossible = 1;\r
- XFree(fbconfig);\r
- }\r
-\r
- return isPossible;\r
- }\r
-\r
- /* This is system-dependant */\r
- case GLUT_WINDOW_FORMAT_ID:\r
- if( fgStructure.CurrentWindow == NULL )\r
- return 0;\r
-\r
- return fghGetConfig( GLX_VISUAL_ID );\r
-\r
-#elif TARGET_HOST_MS_WINDOWS\r
-\r
- case GLUT_WINDOW_NUM_SAMPLES:\r
- glGetIntegerv(WGL_SAMPLES_ARB, &nsamples);\r
- return nsamples;\r
-\r
- /* Handle the OpenGL inquiries */\r
- case GLUT_WINDOW_RGBA:\r
-#if defined(_WIN32_WCE)\r
- boolValue = (GLboolean)0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetBooleanv ( GL_RGBA_MODE, &boolValue );\r
- returnValue = boolValue ? 1 : 0;\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_DOUBLEBUFFER:\r
-#if defined(_WIN32_WCE)\r
- boolValue = (GLboolean)0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue );\r
- returnValue = boolValue ? 1 : 0;\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_STEREO:\r
-#if defined(_WIN32_WCE)\r
- boolValue = (GLboolean)0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetBooleanv ( GL_STEREO, &boolValue );\r
- returnValue = boolValue ? 1 : 0;\r
-#endif\r
- return returnValue;\r
-\r
- case GLUT_WINDOW_RED_SIZE:\r
- glGetIntegerv ( GL_RED_BITS, &returnValue );\r
- return returnValue;\r
- case GLUT_WINDOW_GREEN_SIZE:\r
- glGetIntegerv ( GL_GREEN_BITS, &returnValue );\r
- return returnValue;\r
- case GLUT_WINDOW_BLUE_SIZE:\r
- glGetIntegerv ( GL_BLUE_BITS, &returnValue );\r
- return returnValue;\r
- case GLUT_WINDOW_ALPHA_SIZE:\r
- glGetIntegerv ( GL_ALPHA_BITS, &returnValue );\r
- return returnValue;\r
- case GLUT_WINDOW_ACCUM_RED_SIZE:\r
-#if defined(_WIN32_WCE)\r
- returnValue = 0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue );\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_ACCUM_GREEN_SIZE:\r
-#if defined(_WIN32_WCE)\r
- returnValue = 0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue );\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_ACCUM_BLUE_SIZE:\r
-#if defined(_WIN32_WCE)\r
- returnValue = 0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue );\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_ACCUM_ALPHA_SIZE:\r
-#if defined(_WIN32_WCE)\r
- returnValue = 0; /* WinCE doesn't support this feature */\r
-#else\r
- glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue );\r
-#endif\r
- return returnValue;\r
- case GLUT_WINDOW_DEPTH_SIZE:\r
- glGetIntegerv ( GL_DEPTH_BITS, &returnValue );\r
- return returnValue;\r
-\r
- case GLUT_WINDOW_BUFFER_SIZE:\r
- returnValue = 1 ; /* ????? */\r
- return returnValue;\r
- case GLUT_WINDOW_STENCIL_SIZE:\r
- returnValue = 0 ; /* ????? */\r
- return returnValue;\r
-\r
- case GLUT_WINDOW_X:\r
- case GLUT_WINDOW_Y:\r
- case GLUT_WINDOW_WIDTH:\r
- case GLUT_WINDOW_HEIGHT:\r
- {\r
- /*\r
- * There is considerable confusion about the "right thing to\r
- * do" concerning window size and position. GLUT itself is\r
- * not consistent between Windows and UNIX/X11; since\r
- * platform independence is a virtue for "freeglut", we\r
- * decided to break with GLUT's behaviour.\r
- *\r
- * Under UNIX/X11, it is apparently not possible to get the\r
- * window border sizes in order to subtract them off the\r
- * window's initial position until some time after the window\r
- * has been created. Therefore we decided on the following\r
- * behaviour, both under Windows and under UNIX/X11:\r
- * - When you create a window with position (x,y) and size\r
- * (w,h), the upper left hand corner of the outside of the\r
- * window is at (x,y) and the size of the drawable area is\r
- * (w,h).\r
- * - When you query the size and position of the window--as\r
- * is happening here for Windows--"freeglut" will return\r
- * the size of the drawable area--the (w,h) that you\r
- * specified when you created the window--and the coordinates\r
- * of the upper left hand corner of the drawable\r
- * area--which is NOT the (x,y) you specified.\r
- */\r
-\r
- RECT winRect;\r
-\r
- freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );\r
-\r
-#if defined(_WIN32_WCE)\r
- GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );\r
-#else\r
- winRect = fghGetClientArea(fgStructure.CurrentWindow, FALSE);\r
-#endif /* defined(_WIN32_WCE) */\r
-\r
- switch( eWhat )\r
- {\r
- case GLUT_WINDOW_X: return winRect.left ;\r
- case GLUT_WINDOW_Y: return winRect.top ;\r
- case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;\r
- case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;\r
- }\r
- }\r
- break;\r
-\r
- case GLUT_WINDOW_BORDER_WIDTH :\r
- case GLUT_WINDOW_HEADER_HEIGHT :\r
-#if defined(_WIN32_WCE)\r
- return 0;\r
-#else\r
- {\r
- DWORD windowStyle;\r
-\r
- if (fgStructure.CurrentWindow && fgStructure.CurrentWindow->Window.Handle)\r
- windowStyle = GetWindowLong(fgStructure.CurrentWindow->Window.Handle, GWL_STYLE);\r
- else\r
- /* If no window, return sizes for a default window with title bar and border */\r
- windowStyle = WS_OVERLAPPEDWINDOW;\r
- \r
- switch( eWhat )\r
- {\r
- case GLUT_WINDOW_BORDER_WIDTH:\r
- {\r
- int xBorderWidth, yBorderWidth;\r
- fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);\r
- return xBorderWidth;\r
- }\r
- case GLUT_WINDOW_HEADER_HEIGHT:\r
- /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */\r
- return (windowStyle & WS_MAXIMIZEBOX)? GetSystemMetrics( SM_CYCAPTION ) : 0;\r
- }\r
- }\r
-#endif /* defined(_WIN32_WCE) */\r
-\r
- case GLUT_DISPLAY_MODE_POSSIBLE:\r
-#if defined(_WIN32_WCE)\r
- return 0;\r
-#else\r
- return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,\r
- PFD_MAIN_PLANE );\r
-#endif /* defined(_WIN32_WCE) */\r
-\r
-\r
- case GLUT_WINDOW_FORMAT_ID:\r
-#if !defined(_WIN32_WCE)\r
- if( fgStructure.CurrentWindow != NULL )\r
- return GetPixelFormat( fgStructure.CurrentWindow->Window.Device );\r
-#endif /* defined(_WIN32_WCE) */\r
- return 0;\r
-\r
-#endif\r
-\r