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Moving the platform-specific window state fields into their own substructure
[freeglut]
/
src
/
Common
/
freeglut_window.c
diff --git
a/src/Common/freeglut_window.c
b/src/Common/freeglut_window.c
index
1468627
..
1052c25
100644
(file)
--- a/
src/Common/freeglut_window.c
+++ b/
src/Common/freeglut_window.c
@@
-449,8
+449,8
@@
static int fghResizeFullscrToggle(void)
/* restore original window size */
\r
SFG_Window *win = fgStructure.CurrentWindow;
\r
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
\r
/* restore original window size */
\r
SFG_Window *win = fgStructure.CurrentWindow;
\r
fgStructure.CurrentWindow->State.NeedToResize = GL_TRUE;
\r
- fgStructure.CurrentWindow->State.Width = win->State.OldWidth;
\r
- fgStructure.CurrentWindow->State.Height = win->State.OldHeight;
\r
+ fgStructure.CurrentWindow->State.Width = win->State.pWState.OldWidth;
\r
+ fgStructure.CurrentWindow->State.Height = win->State.pWState.OldHeight;
\r
\r
} else {
\r
/* resize the window to cover the entire screen */
\r
\r
} else {
\r
/* resize the window to cover the entire screen */
\r
@@
-986,14
+986,6
@@
int FGAPIENTRY glutCreateWindow( const char* title )
GL_FALSE, GL_FALSE )->ID;
\r
}
\r
\r
GL_FALSE, GL_FALSE )->ID;
\r
}
\r
\r
-#if TARGET_HOST_MS_WINDOWS
\r
-int FGAPIENTRY __glutCreateWindowWithExit( const char *title, void (__cdecl *exit_function)(int) )
\r
-{
\r
- __glutExitFunc = exit_function;
\r
- return glutCreateWindow( title );
\r
-}
\r
-#endif
\r
-
\r
/*
\r
* This function creates a sub window.
\r
*/
\r
/*
\r
* This function creates a sub window.
\r
*/
\r