+ }\r
+\r
+ if (workMask & GLUT_DISPLAY_WORK)\r
+ {\r
+ if( window->State.Visible )\r
+ fghRedrawWindow ( window );\r
+\r
+ /* Strip out display work that might have ended up on work list now as some of the above genereates callbacks */\r
+ window->State.WorkMask &= ~GLUT_DISPLAY_WORK;\r
+ }\r