if (!eglSwapBuffers(pDisplayPtr->egl.Display, CurrentWindow->Window.pContext.egl.Surface))
fgError("eglSwapBuffers: error %x\n", eglGetError());
}
if (!eglSwapBuffers(pDisplayPtr->egl.Display, CurrentWindow->Window.pContext.egl.Surface))
fgError("eglSwapBuffers: error %x\n", eglGetError());
}