eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display,
configArray[i], attribute_name, &value);
if (value > previous_value)
{
previous_value = value;
eglGetConfigAttrib(fgDisplay.pDisplay.egl.Display,
configArray[i], attribute_name, &value);
if (value > previous_value)
{
previous_value = value;