if( fgStructure.CurrentWindow )
result = eglGetConfigAttrib( fgDisplay.pDisplay.egl.Display,
if( fgStructure.CurrentWindow )
result = eglGetConfigAttrib( fgDisplay.pDisplay.egl.Display,
case GLUT_WINDOW_FORMAT_ID:
if( fgStructure.CurrentWindow == NULL )
return 0;
return fgPlatformGetConfig( EGL_NATIVE_VISUAL_ID );
case GLUT_WINDOW_FORMAT_ID:
if( fgStructure.CurrentWindow == NULL )
return 0;
return fgPlatformGetConfig( EGL_NATIVE_VISUAL_ID );