EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
if (surface == EGL_NO_SURFACE)
fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
EGLSurface surface = eglCreateWindowSurface(display, config, window->Window.Handle, NULL);
if (surface == EGL_NO_SURFACE)
fgError("Cannot create EGL window surface, err=%x\n", eglGetError());
fgPlatformSetWindow(window);
//EGLint w, h;
//eglQuerySurface(display, surface, EGL_WIDTH, &w);
//eglQuerySurface(display, surface, EGL_HEIGHT, &h);
fgPlatformSetWindow(window);
//EGLint w, h;
//eglQuerySurface(display, surface, EGL_WIDTH, &w);
//eglQuerySurface(display, surface, EGL_HEIGHT, &h);
- if (!eglMakeCurrent(
- fgDisplay.pDisplay.egl.Display,
- window->Window.pContext.egl.Surface,
- window->Window.pContext.egl.Surface,
- window->Window.Context))
+ if (eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
+ window->Window.pContext.egl.Surface,
+ window->Window.pContext.egl.Surface,
+ window->Window.Context) == EGL_FALSE)