- fgStructure.CurrentWindow->State.JoystickLastPoll =
- fgElapsedTime() - fgStructure.CurrentWindow->State.JoystickPollRate;
-
- if( fgStructure.CurrentWindow->State.JoystickLastPoll < 0 )
+ /* set last poll time such that joystick will be polled asap */
+ fgStructure.CurrentWindow->State.JoystickLastPoll = fgElapsedTime();
+ if (fgStructure.CurrentWindow->State.JoystickLastPoll < pollInterval)