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same as for all other geometry functions, teapot takes double, not GLdouble now.
[freeglut]
/
src
/
fg_gamemode.c
diff --git
a/src/fg_gamemode.c
b/src/fg_gamemode.c
index
eb29131
..
d210a88
100644
(file)
--- a/
src/fg_gamemode.c
+++ b/
src/fg_gamemode.c
@@
-112,9
+112,7
@@
int FGAPIENTRY glutEnterGameMode( void )
GL_TRUE, GL_FALSE
);
GL_TRUE, GL_FALSE
);
- fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X;
- fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y;
- fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE;
+ glutFullScreen();
fgPlatformEnterGameMode();
fgPlatformEnterGameMode();