if (edgeFlags)
glEnableClientState(GL_EDGE_FLAG_ARRAY);
# endif
glVertexPointer(3, GL_DOUBLE, 0, vertices);
glNormalPointer(GL_DOUBLE, 0, normals);
if (edgeFlags)
glEnableClientState(GL_EDGE_FLAG_ARRAY);
# endif
glVertexPointer(3, GL_DOUBLE, 0, vertices);
glNormalPointer(GL_DOUBLE, 0, normals);