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Minor change so that OpenGL ES 1.x can be used for BlackBerry
[freeglut]
/
src
/
fg_init.c
diff --git
a/src/fg_init.c
b/src/fg_init.c
index
a553b9b
..
0b6e29d
100644
(file)
--- a/
src/fg_init.c
+++ b/
src/fg_init.c
@@
-73,6
+73,7
@@
SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
0, /* ActiveMenus */
NULL, /* MenuStateCallback */
NULL, /* MenuStatusCallback */
0, /* ActiveMenus */
NULL, /* MenuStateCallback */
NULL, /* MenuStatusCallback */
+ FREEGLUT_MENU_FONT,
{ -1, -1, GL_TRUE }, /* GameModeSize */
-1, /* GameModeDepth */
-1, /* GameModeRefresh */
{ -1, -1, GL_TRUE }, /* GameModeSize */
-1, /* GameModeDepth */
-1, /* GameModeRefresh */
@@
-341,9
+342,6
@@
void FGAPIENTRY glutInit( int* pargc, char** argv )
fgCreateStructure( );
fgCreateStructure( );
- /* Get start time */
- fgState.Time = fgSystemTime();
-
fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
/*
fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
/*
@@
-668,19
+666,19
@@
void FGAPIENTRY glutInitContextProfile( int profile )
/*
* Sets the user error handler (note the use of va_list for the args to the fmt)
*/
/*
* Sets the user error handler (note the use of va_list for the args to the fmt)
*/
-void FGAPIENTRY glutInitErrorFunc( void (* vfgError) ( const char *fmt, va_list ap ) )
+void FGAPIENTRY glutInitErrorFunc( FGError callback )
{
/* This allows user programs to handle freeglut errors */
{
/* This allows user programs to handle freeglut errors */
- fgState.ErrorFunc = vfgError;
+ fgState.ErrorFunc = callback;
}
/*
* Sets the user warning handler (note the use of va_list for the args to the fmt)
*/
}
/*
* Sets the user warning handler (note the use of va_list for the args to the fmt)
*/
-void FGAPIENTRY glutInitWarningFunc( void (* vfgWarning) ( const char *fmt, va_list ap ) )
+void FGAPIENTRY glutInitWarningFunc( FGWarning callback )
{
/* This allows user programs to handle freeglut warnings */
{
/* This allows user programs to handle freeglut warnings */
- fgState.WarningFunc = vfgWarning;
+ fgState.WarningFunc = callback;
}
/*** END OF FILE ***/
}
/*** END OF FILE ***/