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- changed the main INCLUDE_DIRECTORIES definition to place the main header
[freeglut]
/
src
/
fg_init.c
diff --git
a/src/fg_init.c
b/src/fg_init.c
index
1538388
..
ed9f8d3
100644
(file)
--- a/
src/fg_init.c
+++ b/
src/fg_init.c
@@
-1,5
+1,5
@@
/*
/*
- * freeglut_init.c
+ * fg_init.c
*
* Various freeglut initialization functions.
*
*
* Various freeglut initialization functions.
*
@@
-73,6
+73,7
@@
SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
0, /* ActiveMenus */
NULL, /* MenuStateCallback */
NULL, /* MenuStatusCallback */
0, /* ActiveMenus */
NULL, /* MenuStateCallback */
NULL, /* MenuStatusCallback */
+ FREEGLUT_MENU_FONT,
{ -1, -1, GL_TRUE }, /* GameModeSize */
-1, /* GameModeDepth */
-1, /* GameModeRefresh */
{ -1, -1, GL_TRUE }, /* GameModeSize */
-1, /* GameModeDepth */
-1, /* GameModeRefresh */
@@
-86,6
+87,7
@@
SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
1, /* AuxiliaryBufferNumber */
4, /* SampleNumber */
GL_FALSE, /* SkipStaleMotion */
1, /* AuxiliaryBufferNumber */
4, /* SampleNumber */
GL_FALSE, /* SkipStaleMotion */
+ GL_FALSE, /* StrokeFontDrawJoinDots */
1, /* OpenGL context MajorVersion */
0, /* OpenGL context MinorVersion */
0, /* OpenGL ContextFlags */
1, /* OpenGL context MajorVersion */
0, /* OpenGL context MinorVersion */
0, /* OpenGL ContextFlags */
@@
-109,7
+111,7
@@
void fghParseCommandLineArguments ( int* pargc, char** argv, char **pDisplayName
int i, j, argc = *pargc;
{
int i, j, argc = *pargc;
{
- /* check if GLUT_FPS env var is set */
+ /* check if GLUT_FPS env var is set */
const char *fps = getenv( "GLUT_FPS" );
if( fps )
const char *fps = getenv( "GLUT_FPS" );
if( fps )
@@
-228,7
+230,7
@@
void fgDeinitialize( void )
return;
}
return;
}
- /* If we're in game mode, we want to leave game mode */
+ /* If we're in game mode, we want to leave game mode */
if( fgStructure.GameModeWindow ) {
glutLeaveGameMode();
}
if( fgStructure.GameModeWindow ) {
glutLeaveGameMode();
}
@@
-236,7
+238,7
@@
void fgDeinitialize( void )
/* If there was a menu created, destroy the rendering context */
if( fgStructure.MenuContext )
{
/* If there was a menu created, destroy the rendering context */
if( fgStructure.MenuContext )
{
- fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext );
+ fgPlatformDestroyContext (fgDisplay.pDisplay, fgStructure.MenuContext->MContext );
free( fgStructure.MenuContext );
fgStructure.MenuContext = NULL;
}
free( fgStructure.MenuContext );
fgStructure.MenuContext = NULL;
}
@@
-255,9
+257,9
@@
void fgDeinitialize( void )
free( timer );
}
free( timer );
}
- fgPlatformDeinitialiseInputDevices ();
+ fgPlatformDeinitialiseInputDevices ();
- fgState.MouseWheelTicks = 0;
+ fgState.MouseWheelTicks = 0;
fgState.MajorVersion = 1;
fgState.MinorVersion = 0;
fgState.MajorVersion = 1;
fgState.MinorVersion = 0;
@@
-309,7
+311,7
@@
void fgDeinitialize( void )
fgState.ProgramName = NULL;
}
fgState.ProgramName = NULL;
}
- fgPlatformCloseDisplay ();
+ fgPlatformCloseDisplay ();
fgState.Initialised = GL_FALSE;
}
fgState.Initialised = GL_FALSE;
}
@@
-341,10
+343,7
@@
void FGAPIENTRY glutInit( int* pargc, char** argv )
fgCreateStructure( );
fgCreateStructure( );
- /* Get start time */
- fgState.Time = fgSystemTime();
-
- fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
+ fghParseCommandLineArguments ( pargc, argv, &displayName, &geometry );
/*
* Have the display created now. If there wasn't a "-display"
/*
* Have the display created now. If there wasn't a "-display"